There were so many nice pieces to this! The physics felt pretty good playing on a keyboard, but I think would feel even better with a SNES pad. The wall jumps feel a bit retro-difficult (a la Super Metroid), which isn't necessarily a bad thing when developing for an older system :) I could tell you had big plans for it given all the systems you developed (other folks had mentioned slopes and certainly the cool mode 7 outro). Any plans on developing this further?
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Carrot Man (SNES|SFC GameJam 2025)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.000 | 4.000 |
Hardware | #5 | 3.500 | 3.500 |
Graphics | #5 | 3.500 | 3.500 |
Overall | #6 | 3.400 | 3.400 |
Sound | #8 | 2.750 | 2.750 |
Gameplay | #9 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- An interesting concept — a platformer that obviously brings Mario to mind, and apparently you can get quite far in the game, but I just couldn’t manage it; maybe I didn’t fully understand everything. Honestly, it’s really nice — with the title screen, the setup, the theme — nothing to complain about. A really fun project, and I hope I’ll be able to get further and reevaluate it properly.
- A nice functional idea that could benefit from having some of the platform jumping mechanics tweaked.
- Not too many bugs. Beautiful graphics. The basics of a good platformer are there. A nice final effect, that can maybe be used for a gameplay phase (?).
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