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Acedio

29
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10
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A member registered Jun 20, 2018 · View creator page →

Creator of

Recent community posts

Not at all! Honored you included it :D Thanks for letting me know!

Thank you for trying it out! I agree that the graphics and sound are pretty dang minimal. I would have loved to put in some more animation and to have used e.g. palette cycling or HDMA for BG effects! They're both on the to-do list xD

There were so many nice pieces to this! The physics felt pretty good playing on a keyboard, but I think would feel even better with a SNES pad. The wall jumps feel a bit retro-difficult (a la Super Metroid), which isn't necessarily a bad thing when developing for an older system :) I could tell you had big plans for it given all the systems you developed (other folks had mentioned slopes and certainly the cool mode 7 outro). Any plans on developing this further?

Thank you for trying the game out! Agreed, I spent a lot of time goofing around with the Forth during the first couple of months, but only when the last week came around did I really come to the realization that I had to trim things down to the _bare essentials_ just to get something out of the door xD The cuts hurt! Especially the sleep cuts on that last night haha.

The explosions and screen shakes in this feel so goooood! Really dig the art style and music, as well, especially the small touches like the way the bouncing spikeballs deform and the level-end cross warps into view. Excellent work!

So glad you liked them! I'm definitely much happier with this version of the game :D Creating new levels went more smoothly than I'd initially anticipated, but it still gave me a new appreciation for devs that can design really interesting puzzles.

Thank you for trying it out! Glad you liked it :D

Thank you! I'm definitely much happier with this iteration :)

Thanks so much for giving the game a shot! I've just uploaded a v.2 that includes several more levels if you're interested :) Please let me know what you think if you do try it out again!

I've also made it so you can skip levels you've already played by pressing START while holding SELECT ;)

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Thanks so much for trying out the game! I've uploaded a v.2 now that includes several more levels and shows off the merging mechanic a bit more :) Please give it a try if you have a chance!

I've also made it so you can skip levels you've already played by pressing START while holding SELECT ;)

Sounds awesome to me!

Thank you for trying it!! I'm really happy with how it turned out, even though I'd definitely would have liked to add more (/interesting) levels 😅

I agree! I was wanting to make them little colored planets or stars to stick with the space theme, but ran out of time T^T Also would love to animate them with a little up/down bob as well.

Thank you for trying out the game!

Thank you for trying it!! I do want to try to make more levels where actually thinking through the color combinations would be required. Right now they're pretty obvious solutions ^^;

Also would like to add some more polish/animation and fix a typo on the end screen xD But the need for sleep won this time!

Thank you for giving it a try!! Agreed that more levels would also be great, different river arrangements etc. I'd love to implement some more enemies, as well!

So cute! It seems like there's a mechanism to prevent honey from showing up in bad places, which is awesome! Maybe a timer or some sort of limited number of moves could make it more challenging? Either way, a really lovely presentation and dig the idea :)

So cute! It seems like there's a mechanism to prevent honey from showing up in bad places, which is awesome! Maybe a timer or some sort of limited number of moves could make it more challenging? Either way, a really lovely presentation and dig the idea :)

Thanks so much for trying our game! We were worried the final level might be a bit too much, would be fun to see stats around how far players made it :)

SnoozeTime did both the audio and visuals! I think my favorite is actually the game over theme :) Thank you for trying it out!

Thank you!!

Thank you for giving it a shot! Agreed, SnoozeTime's art is awesome :D

Thanks for trying, as well, derrickw_02!

Thank you for trying it out! Agreed that some sort of indication that a flower was about to be attacked (sweat drops or similar?) would have been a great addition. I thought about adding some effect when a flower realized it was being targeted, but with the way flower death works currently that would already been too late to save it 😅 Definitely fixable, though!

Really nice art! The cozy vibes of the game were lovely :)

378! I really liked discovering small optimizations while playing the game: You don't really have to release Z unless you want to move away from a plant, you can press down to go to a lower level from anywhere and don't have to use the ladders, you can go and refresh the shears as soon as they start blinking and don't have to wait for them to disappear (thanks for this xD).

Really cool to see a TIC-80 game, too!

4077! :)

I like the idea! Seeing the carrots increase rapidly is really satisfying. Being able to select build actions with the keyboard would be nice as well :)

The polar bear samurai is super cute!

Pretty fun to explore and try and determine what configuration of scenery gets you the most stored energy! Not quite sure how to use the stored energy, though. Cute citizens, too :)