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Thank you for trying it out, Lee! I agree that a multiplier or something similar would be cool. In a roguelike-fashion, I was also thinking about maybe having enemies that could only be killed if they were the second enemy (or more) killed in a single roll. Or even just a different sound effect/particles/etc that makes those kinds of rolls even more satisfying :)

I totally agree that the firing mechanism feels clunkier than it needs to. The main reason I kept it like this is to allow for diagonal shooting, but I actually have some ideas I got from other roguelikes in the jam that might make it better. Or I could just remove diagonal shooting? It's hard to make a good diagonal shot, but that makes me want to keep it to raise the skill ceiling xD I'll play around with it a bit!

Also glad you enjoyed the commit messages hahaha. They got a bit more unhinged as the days went on xP