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This game’s got balls! I’m always happy to see games made with PICO-8, and this one is a great example of what the it can do. Throwing the ball around to take out enemies feels really satisfying, especially when you manage to line things up and defeat multiple monsters at once. Moments like that made me wish there was a score or XP multiplier for taking out two or three enemies in a single throw. 

Muscle memory for picking up and releasing the ball with Z, and having to release to move, and press and point in a direction and release to fire took some getting used to.

The simple animation are lovely and give the game a lot of charm. I enjoyed looking through the commits and seeing the progression in the game. And of course - programmer music, haha. Nice one!

Thank you for trying it out, Lee! I agree that a multiplier or something similar would be cool. In a roguelike-fashion, I was also thinking about maybe having enemies that could only be killed if they were the second enemy (or more) killed in a single roll. Or even just a different sound effect/particles/etc that makes those kinds of rolls even more satisfying :)

I totally agree that the firing mechanism feels clunkier than it needs to. The main reason I kept it like this is to allow for diagonal shooting, but I actually have some ideas I got from other roguelikes in the jam that might make it better. Or I could just remove diagonal shooting? It's hard to make a good diagonal shot, but that makes me want to keep it to raise the skill ceiling xD I'll play around with it a bit!

Also glad you enjoyed the commit messages hahaha. They got a bit more unhinged as the days went on xP