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Lee Reilly

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A member registered Jun 11, 2016 · View creator page →

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Hi - I'd recommend adding a note describing the bug / how to avoid it on the game page. Perhaps you can point to a more recent build where those bugs aren't present in the GitHub repository?

I'll make a note to add some clearer guidance/documentation around post-game changes next year :)

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Hi - I believe the following will work:

  • Click on 'Edit Game' on your game page
  • Click on 'More' › 'Admins'
  • Enter the username of your team member(s)

Not tested. Please report back if it works or not :)

Cheers,
  Lee

I think that's fine as long as it's not a heavy lift / significant change to code.

Hi - I'm not sure what happened, but you can resubmit using this link.

★★★★★ Delightful lil' game! <3

Hi there - it's fine to update your games in the GitHub repository (the code's not being judged), but please wait until after the judging period ends before you push any changes to the itch.io page.

Cheers,
  Lee

I believe that sorts the entries by participants who've given the most ratings  (in descending order).

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Don't worry - it happens every year :)

Please shoot me an email at lee@github.com with a link to your game, and I'll send you a link to submit your entry.

Cheers,
  Lee

Hi! If it seriously affects the gameplay or is completely broken, I think you're OK to upload a previous build to remove those bugs that were introduced. I'd recommend just making a note of this on your entry page.

You'll be able to see your ratings across all categories once the voting period ends. Example from last year: https://itch.io/jam/game-off-2018/rate/32367.

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The judging period has begun, so please play and rate as many games as you can.

Good luck and have fun :)

Cheers,
  Lee

Hi there -yes - that seems to be within the spirit of the jam. Re: the debug build, that's also completely fine. You might even create an issue in the repository describing the bugs/crashes and someone else might be able to help :)

Cheers,
  Lee

No - there are no prizes for the Game Off.

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That's great to hear! And kudos to your teammates! <3

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That'd be my very talented friend and colleague, João Ribeiro. You can see some more of his work here: https://www.artstation.com/wodzgn.

And for a limited time, you can also see his work on a bunch of billboards if you're driving about the San Francisco Bay Area :)

Hi there!

I believe you submitted it correctly. I'm seeing an entry called 'Moon' here: https://itch.io/jam/game-off-2019/entries.

Cheers, 
  Lee

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Hi - I'd love to see you participate! I had a quick look the commits/history and it looks like it's just a little bit more than setting up a starter template, which wouldn't have been an issue. Perhaps you can join, but make your personal submission deadline November 27th... and make a note of that on the project page? Just to be fair to everyone else making a game in that period of time :)

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Absolutely! I would recommend making it clear in the itch.io page / GitHub README if there are any hardware/software limitations, and/or document any manual build instructions.

Related: I have noticed that submissions that are widely playable - either in a browser, or on multiple platforms - tend to get more votes in Game Off (and other game jams). That said, I don't think that should be a deterrent! :)

Adding it to a private repository and making it public at submission time is perfectly fine. To follow with the spirit of the jam, the source code should be in a public repository, but there's no obligation to use any or a particular license. HTH!

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The source code and any assets that you have the rights or preference to share. Or rather, everything needed for someone else to build/compile/load the game. If there are assets you're not sharing for whatever reason, that's fine - I think it's helpful to make a note of it in the repository README.md file, and optionally provide alternative/placeholder assets :)

Example Unity project from 2017's Game Off called Neon Skylines might be a helpful to illustrate.

Hi - similar to previous years, we'll have winners across all of the categories - Overall, Gameplay, Graphics, Audio, Innovation, and Theme Interpretation. See the 2018 results for example.

Cheers,
  Lee

Absolutely - a few folks have made their game available for sale post-jam e.g. Bad Vibes from 2017. I'd strongly recommend making it free to play during voting to maximize the number of people playing, rating, giving feedback, etc.

Link doesn't work...

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Hi there - yes, but rest assured... jam code is not being judged, and you're welcome to license the entry however you wish.

Cheers,
  Lee

Absolutely.

It'll be participants only again this year.

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You might have some luck finding or forming a team with the Crowdforge page. Failing that, I'd recommend introducing yourself in the Discord server's #team channel (or in a thread here) - mentioning your skills, experience level, time commitments, etc. Good luck!

There are some great definitions of the LEAPS AND BOUNDS in this thread.

There are also some great interpretations / explorations of game ideas in the Discord's server's #game-ideas channel.

Yes. A good rule of thumb is that you can use anything that allows you to share the game source code (or exported project file) in a GitHub repository :)

My high school level French and Google Translate to the rescue!
Mon niveau secondaire français et Google Translate à la rescousse!

You retain full ownership / copyright / etc. You may use whatever license you prefer.
Vous conservez la pleine propriété / copyright / etc. Vous pouvez utiliser la licence que vous préférez.

Cheers,
  Lee

Very cool - thanks DragonRuby! Added to the front page :)

Very cool - thanks for sharing!

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That's fine. I know you can publish Scratch games on itch.io, but I'm not sure if these instructions are still accurate. I know you can export Scratch games into a GitHub repository too. Just tested with a Scratch game my son made 5 years ago :)

Cheers,
  Lee

That's perfectly fine. Maybe you can add a sentence in the game description suggesting that the tie-in to the theme will only be obvious once you complete it?

Cheers,
  Lee

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Absolutely! Although, you might be interested in using itch.io's DevLogs feature for this instead - I believe that's exactly what they're intended for. Whatever works for you though!

FWIW I love following along and seeing the game sprogress (and reading the post-mortems) on itch.io, Twitch, Twitter,  on GitHub or anywhere else <3

Cheers,
  Lee

Thanks @Sygmei! <3

This might be helpful: https://www.dictionary.com/browse/by--leaps--and--bounds :)

Hi - yes. See my reply above :)

Cheers,
  Lee

Hi - absolutely. A good rule of the thumb is that if you can fit the source code or game file in a repository, it's perfectly fine. We've had people submit board games and Powerpoint presentations in the past!

Cheers,
  Lee

Hi there,

Yes. When participants submit entries, there'll be a textfield to enter the GitHub URL containing the source code. E.g. see this entry from 2017.

Cheers,
  Lee