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Lee Reilly

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A member registered Jun 11, 2016 · View creator page →

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I shipped myself first try! Love your game title LOL! Would love to see more levels or random/procedurally-generated ones. Nicely shipped!

This game certainly resonates with me! Like me IRL I was unable to make my bed in any amount of time. Fun entry and in the spirit of the jam - well done!

This reminds me of one of my favorite video games, Ivan "Ironman" Stewart's Super Off Road. You just need to add support for multiplayer, more tracks, and a track editor :)


But seriously, this was unique and very entertaining. Well done!

Lovely art that fits with the vibe of the game jam :) Took me a while to figure out I could move above the houses onto the grass as it felt like a side-scrolling game. Excellent execution though. Apart from that pesky Enter button ;)

This game captures the spirit of the jam perfectly!

Unique idea, nice art, friendly controls, f**king annoying seagulls - it has everything.

I went to town on those poor kids. Motivated the heck out of them. But still got fired! 😆

Nice graphics and unique idea. I did find it a bit of a grind with no real reward for  ̶w̶h̶i̶p̶p̶i̶n̶g̶ "motivating" the students. Maybe a "whct-pssh" noise? I wasn't clear on why I could sometimes motivate them... and not at other times. Congrats on submitting!

And I though MY boss had ridiculous demands! I didn't score very high, but it was very a very pleasant experience - very polished, great graphics, and sound effects. Feature complete and on theme - nicely done! 👏

Also reminded me of Papers Please (as someone else also shared).

I know you mentioned this wasn't complete and there was an issue with the export, but still was still very nice. Nice controls, lovely art, and a  very satisfying gelatinous bouncy thing that I could watch all day. Congrats on "finishing" your first game jam entry! <3


First place award for character design, LOL. Took me a couple of tries to get a grip on the controls. Wasn't quite sure how kill any of the baddies (mouse clicks didn't seem to do anything), but it was fun to explore. Lovely art :) 

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On theme ✓
Fun to play ✓
Toilet humor ✓

I always love Sokoban-type games that come up in game jams. And this one was no different. Extra ★ awarded as the main character reminds me of myself for some reason.

I haven't had this much fun with poop since Poopy Parker! Very short, but well executed. My only complaint is that once you're outta poop that's the end of the game. If you're looking for DLC ideas...

The outlook is grim for all those people! You've got the basics in place - easy to play and control. It wasn't clear on my first playthrough that you are supposed to kill the person at the top, so I thought the scoring was broken. For a 60 second game built for a game jam, it's great!

Very polished! Lovely art and sound effects. Very short though :) 

For a first game, this is great - nice controls and lovely sound effects. Quite unforgiving / difficult though. 

Godot Engine's new logo right here 💙

Thank you! <3

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If you're playing or rating this game and don't have a webcam and mic, you can cheat and use the arrow keys. GLHF!

Thank you! Took me a while to beat your top score! Ball back in your side of the court though 🙂

Thanks! 🙇🏻

Crikey! I grew up watching Neighbours and Home and Away, so the language felt pretty natural to me, mate. As a self proclaimed Master Pintsman I have had my fair share of dungeon and pub crawling experiences. It felt a bit like a Scottish bar brawl simulator (I'm Scottish), just with more huntsman spiders. I really enjoyed the conversations. They were funny and made it feel like a proper pub where you wander around having a yarn and maybe grabbing a schooner.

Thanks for checking it out! Yeah - I agree on the difficulty and the Konami Code mechanism. I was a last-minute addition. Once the judging period is over I'm going to default it to turn-based mode and add an actual menu to select mode :)

Cheers,
  Lee

Thank you!

Thanks!

Really fun concept! The movement feels great and the squiggly snake animation and other animations gives the game a lot of charm. I did find it pretty tough - I could usually only make it to around level 3 before getting overwhelmed.

Funny coincidence: I also made a snakelike roguelike for the 7DRL jam called SN@KELIKE. If you enjoyed playing your game, I suspect you might enjoy playing mine too (though it’s also a bit difficult!).

Hope you continue with it post judging. Well done!

I recognize your games immediately from various game jams and I always love seeing them pop up. This one is another really charming idea - the chess + roguelike mashup works great and it's very polished.

I did run into quite a few stalemates during my runs. If that gets addressed I can easily see this being very popular. Really lovely experience as always <3

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This game’s got balls! I’m always happy to see games made with PICO-8, and this one is a great example of what the it can do. Throwing the ball around to take out enemies feels really satisfying, especially when you manage to line things up and defeat multiple monsters at once. Moments like that made me wish there was a score or XP multiplier for taking out two or three enemies in a single throw. 

Muscle memory for picking up and releasing the ball with Z, and having to release to move, and press and point in a direction and release to fire took some getting used to.

The simple animation are lovely and give the game a lot of charm. I enjoyed looking through the commits and seeing the progression in the game. And of course - programmer music, haha. Nice one!

I found the game a bit difficult to get into at first because I didn’t immediately notice the controls on the right side of the screen. Once I spotted them, things started to make more sense. I often felt a little frustrated when I ran out of ammo just before defeating the last enemy, so it might be nice if there were occasional ways to regain ammo during a run. (Did note that ammo appeared after killing each wave though).

That said, I really enjoy games that mash up genres like this (disclaimer: I experimented with something similar myself). The use of third-party creative assets was nice - I discovered BDragon1727's stuff through this, which I’ll definitely be bookmarking.

 During play I found myself wishing for power-ups that could boost range or add new abilities. I also struggled a bit with the spikes, since I often took damage when trying to bounce over them - though that may just be a skill issue on my part 😆  And the enemy that attacks with the repeated ❌ pattern was tough! Overall, it’s a really interesting take on the roguelike formula with a clever genre combination.

Thanks for playing! <3

I added a note about the Konami code on the game page. Basically, if you press arrow keys and B A keys in this order... ↑ ↑ ↓ ↓ ← → ← → B A ... you'll get turn-based mode. Which is waaaaaaaaaay easier. And more likely to get you on the leaderboard 🙂

Thanks for checking it out and reviewing! <3

It should have sound. What OS and browser are you using?

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Beautiful game! I was just about to say it felt a bit easy.... and then I died. I found myself really hoping to come across a healing potion, but mostly found the scorpion and bouncing projectile power-ups. I could see it getting a bit repetitive over time, though I didn’t discover all the items. I made it to around level 6/7 before dying to a fumbled keypress LOL.

Definitely feels like a strong foundation to build on - looking forward to seeing how it evolves!

I enjoyed playing your game and reading your post-mortem! Very Cogmind-y with a touch of Alien-esque sound effects and UI - love it! I agree with your point about some of the text being a little repetitive, but the dark vibe and computer terminology made up for it. I felt like a l337 h4x0r 🤓

I did find a couple bugs e.g. pressing ESC when prompted to press ESC exited fullscreen (macOS, Chrome at least), and I ran into a door in a T-intersection of three rooms that wasn’t traversable. Pic attached in case you're collecting bug reports.

But hey, that's nothing compared to the number of bugs in my game!

This is exactly the kind of roguelike I’d love to try making myself someday.

Very cool concept! I love games with faux old school OS UIs. The checkbox system for enabling/disabling mechanics was a nice touch (and I learned some German). Had I not read the instructions and the details on this page, I probably would have assumed that was the end of the game after beating the first round. I wouldn’t have thought to check the mail... and maybe others won't. Maybe consider a “you’ve got mail” style alert or jingle to draw attention to it in a future version? Very polished though - well done! 👏

Very short, but fun! I liked the cyberpunk vibe and the glitchy digital/real world concept. It felt a bit too easy though, and I wasn't always sure if different weapons had advantages against certain enemies. Nice use of 3rd party assets - solid feel to it! LOL at the script ̶k̶i̶d̶d̶i̶e̶s̶ kitties! 😆

Really loved the graphics, and it’s awesome that you made this in Godot and shared the source code too. The game is tough, but in a good way. It definitely has that "just one more run" feeling. I also really like how you kept the spirit of permadeath but twisted it a bit with the time mechanic. It’s a really clever idea and feels pretty impressive for something made during a 7DRL. I’ll definitely be coming back to this after I get through reviewing some other entries :)

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I love little PICO-8 games! So may be biased. The camera mechanic was a really interesting idea. The focus on observing creatures instead of fighting them was refreshing, and it was fun trying to lead monsters together to get better group photos. Even though you mentioned it is incomplete, it already feels like a solid foundation with nice level transitions and sound effects. Great work and I would love to see it expanded further

It was enjoyable and the shooting/hacking mechanics were fun to use. Playing with just a trackpad made it more difficult, but I still had a good time with it. I did get stuck in a room with three turrets where neither hacking nor shooting seemed to work, but overall good job!

Hi - if I submit my project now, can I still make changes over the next few days or are changes not allowed after submission?

Thanks!
  Lee

Hi there - apologies for the confusion there! Voting will end on January 8, 2026, at 13:37 PST and the winners will be shared 48 hours later.

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> Hey Lee! Out of curiosity is there roughly some minimum number of ratings a game needs to be visible to the judge(s) selecting winners for each category?

Hi! Right now, with 8858 total votes, an entry needs to get the median number of votes (14) to get the full portion of it's score. I can't find great documentation quickly on it, but this thread might be helpful.

Hi there - thanks for flagging this! This should be fixed now - it was supposed to have been set to 5 like it has been in previous years. I incorrectly thought that the Rating queue unlock size defaulted to 5 like Rating queue size 🤦🏻‍♂️