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Lee Reilly

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A member registered Jun 11, 2016 · View creator page →

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(2 edits)

Hi George,

Great questions - and my apologies for the delayed response...

> Also, does the submission have to be open source?...  or are we able to just put binaries on a publically accessible GitHub?

The code for all of the entries must be published in a public GitHub repository, but you can license it however you wish. If there are any 3rd party (or your own) libraries / assets that you don't want to add, that's fine. I'd recommend leaving a note in the README.md file that descrives the dependencies / omissions.

> If you submit an App, does it have to be in the store?...  or can ppl side-load the apk for instance?

Nope. As long as someone is able to play / download the game via the itch.io page, you're good.

> Also, who will be judging (just participants?.. sponsors?..) & how will the voting be weighed / can you vote for more than one?  If you have a team, does everyone in the team get a vote?...  or just one vote for the whole team?  Will there be multiple rounds?  How long will the judging / round(s) last?  Can you make patch(es) during the judging?  Will there be only one winner?...  1st, 2nd, 3rd, Honorable Mention.?.  Do the winners receive anything?...  (bragging rights, t-shirt, pizza?)

Everyone who submitted a game is eligible to vote. Each game will be rated on a 1-5 scale across the following categories: Overall, Gameplay, Graphics, Audio, Innovation and Theme Interpretation. Everyone on the team can vote. No multiple rounds. Voting ends on Dec 22nd at 13:37 PT. No patches allowed during the judging period to the itch.io page*, but you're welcome to push changes to the repository (as the code isn't being judged). There will be winners across all categories. There are no official prizes for the Game Off.

* if there's a bug that seriously affects people being able to play the entries that is a "quick fix", I've permitted those in the past. Just leave a note of what was changed and why in the itch.io page.

> Also, with regards to the [Theme Interpretation] judging category, am I missing something, or of the 44 submissions only like 4-6 deal with the [Hybrid] theme.?.  Are the ppl submitting just going to take a loss in the  [Theme Interpretation] judging category.?.

That's quite possible. The entry pages should have a sentence or two from the creators about how they interpreted the theme. 

Cheers,
  Lee

Since the code isn't being judged, you're welcome to keep pushing updates to the GitHub repository. However, please hold off publishing any changes to the itch.io page until after the judging period ends. I'll add this to the FAQ - thanks!

In general, I'd say don't make any changes to the the game on itch.io until after the voting period ends. If it's a bug that seriously affects/prevents playability (or adding you're support for another platform), I'd say go for it. I'd recommend leaving a note on the itch.io page saying what was updated and why. Since the code isn't being judged, you're welcome to make whatever changes to the repository you like :)

Thanks for the question; this is a good one to add to the FAQ...

Cheers,
  Lee

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Hi - if anyone missed the deadline, simply email me with a link to your game and I'll share a unique URL with you - lee @ github.com.

Cheers,
Lee

Ouch! I'll send you a URL that you can submit your entry - can you email me (lee @ github.com)...

Genius. If it fits in a GitHub repository, it's fair game :)

Hi nipun_garg,

That won't be a problem. If you're able to leave a note in the repository's README that would be great. Completely optional, but feel free to add some simple / placeholder graphics :)

Cheers,
  Lee

You're welcome to use whatever kind of license you wish! Simply add the appropriate `LICENSE.txt` or `LICENSE.md` to your repository.

Cheers,
  Lee

(1 edit)

Unfortunately, games created prior to Nov 1st won’t be considered valid. Game looks great though - keep at it!

Cheers,
  Lee

(7 edits)

Hi there!

In no particular order (yet) here are some answers to some frequently asked on Twitter, Discord, and this forum. Please let me know if anything's unclear or you have more questions and I'll keep this updated :)

Can we use Unity or Unreal Engine?

Yes!

Can we use pre-made assets?

Absolutely, although many people will create their own. I'd recommend adding some attribution in your GitHub repository's README.

> Can we use pre-made code?

The use of game engines, libraries, templates for new games, etc. is fine. In fact, it's highly encouraged! Taking a game you've been working on for months, or forking a game and changing some pixels is probably not in the spirit of the jam :)

> Can we sell the games (for the jam or post jam)?

Absolutely!

> Is there a twitter hashtag?

The official hashtag is #GitHubGameOff. We love 💙❤️ seeing work-in-progress screenshots throughout the month! <3

> Are games allowed if they contain 18+ content?

No restrictions on content, but if it's something I wouldn't show my kids or grandparents... then it may be less likely that it'll appear on our blog :) Please also see itch.io's note on adult content.

> What are the voting categories?

Similar to last year, games will be rated on the following: Overall, Gameplay, Graphics, Audio, Innovation and Theme Interpretation.

> What kinds of licenses are required/accepted for the public GitHub repo?

You're welcome to use whatever kind of license you wish! See this documentation for tips on choosing / applying a license.

> Can I edit the game after the submission period?

Please don't change the game on the itch.io page until after the voting period ends. If there's a bug that seriously affects/prevents playability that's a "quick fix", please feel free to address it. Just leave a note on the itch.io page saying what you changed and why. Since the code is not being judged, you can update the GitHub repository any time.

Hi,

Thanks for your questions! Answers below...

> Can we use pre-made assets?

Absolutely, although many people will create their own.

> Can we use pre-made code?

If you mean using game engines, libraries, templates for new games, etc. then that's fine. Taking a game you've been working on for months, or forking a game and changing some pixels is probably not in the spirit of the jam :)

> Can we sell the games (for the jam or post jam)?

Absolutely!

> Not so much a rule, but is there a twitter hashtag?

The official hashtag is #GitHubGameOff.

> Is the theme mandatory for entering? (I'm guessing not but it'd be nice to have some clarification) 

Theme Interpretation will be one of the voting categories, but it doesn't have to be an obvious tie-in with the theme. I'm confident you'll like the one we're about to announce and won't be short of ideas :)

> Are games allowed if they contain 18+ content?

No restrictions on content, but if it's something I wouldn't show my kids or grandparents... then it may be less likely that it'll appear on our blog :) Please also see itch.io's note on adult content.

> What are the voting categories?

Similar to last year: Overall, Gameplay, Graphics, Audio, Innovation and Theme Interpretation.

Please let me know if you have any other questions. I'll consolidate all of these into a FAQ and make a sticky post shortly!

Cheers,

  Lee

Hi there,

I'd recommend staying away from fangames - purely to avoid any legal issues and to have some fun yourself coming up with your worlds/characters/storyline/etc :)

The game can be any size and even unfinished and yes, Clickteam Fusion is perfectly fine.

Thanks and I hope you have fun!

Lee

(1 edit)

Hi Joeb,

It can be private. As long as it's public when you submit, you'll be good to go. Note: nobody will be judging the code.

Cheers,
  Lee

(1 edit)

Hi MewSoul,

Great question - yes  - I'll make the clearer on the landing page. 

Cheers,
  Lee

Hi  Nawwa,

I think the answer to that depends on what kind of experience the individual already has. If you're comfortable sharing what programming languages you know (or would like to learn!), I'll bet we can come up with a few great suggestions for game engines, tutorials and/or other resources  that will be useful to you :)

Cheers,
  Lee

Thank you, Sygmei!

(2 edits)

Nice! I can't even get close ಠ_ಠ

(2 edits)

Congratulations - this was an absolute joy to play (and this was a joy to read)! If there was a category for 'JUST ONE MORE GAME BEFORE BED' or 'GOTTA BEAT THAT GUY STANLEY', you would definitely have taken the #1 spot ♥♥♥♥♥

(1 edit)

Hi pfail / sprngr - thanks for surfacing this.  Submitting verbatim copies of existing games definitely isn't in the spirit of the jam. I'll reach out to the individuals and give them an opportunity to respond.

Cheers,
  Lee

Hi huszy,

I'd recommend waiting until judging ends until you upload new builds. If it's something major preventing people from playing, I'd say go for it - just leave a note on the submission page mentioning the changes you made. That said, nobody's judging the code, so feel free to keep the GitHub repository with the latest bug fixes, sounds updates, new features, etc. :)

Cheers,
  Lee

Hi there! Just a note to say that I'm unable to open the macOS version:


Hi,

If it means more people being able to play (and rate) the games, I think it's perfectly acceptable if you add support for additional platforms. I'd recommend making a note of it on the submission page (or devlog if you're using that feature).

Cheers,
  Lee

(1 edit)

Hi BafS,

If shoot you me an email (shown above) I'll send you a link to submit your game. You'll just select your game, enter the GitHub URL and hit submit :)

Cheers,
  Lee

Hi charlietran,

I'd recommend holding off on uploading new builds until after the judging period ends. If it's to address something seriously broken / preventing people from playing I think it's fine if you just make a note of it in the submission page.

Updating the repositories is fair game though - nobody will be judging the jam code ;)

Cheers,
  Lee

(1 edit)

Hi everyone,

Voting is officially underway! With so many great submissions, we've extended the deadline to Friday December 22nd @ 13:37pm PST. Please play and rate as many games as you can 😀

Everyone who submitted an entry as well as contributors are eligible to vote.

Voting criteria should be familiar to anyone who's participated in game jams like Ludum Dare. You'll be rating games 1 - 5 based on the following criteria:

  • Overall
  • Gameplay
  • Graphics
  • Audio
  • Innovation
  • Theme interpretation

If you have any questions, or something isn't clear please let me know and I'll update this with more info.

Cheers,
  Lee

Game Off community · Created a new topic Late submissions
(2 edits)

Hi everyone,

The deadline for submissions has past, but we'll accept late submissions for the next 48 hours. Please send a link your game's itch.io page and GitHub repository URL to the email address below, and you'll receive a link to submit your entry :)


Cheers,
  Lee

Hi there,

I might be able to offer some advice. Can you share the URL for GitHub repo(s)? and the URL where the game is currently running?

Perhaps the front-end game be hosted on itch.io and communicate with the external server? We'll figure something out :)

Cheers,
  Lee

Hi there,

Thanks for checking. That sounds totally fine. If you want to make a note of it in the itch.io submission page / GitHub README.md file that might prevent people from calling it out :)

Cheers,
  Lee

Hi Luke,

If that's your preference we can make that work. If you could leave a note somewhere in the itch.io submission page / GitHub README.md file that'd be helpful.

Cheers,
  Lee

Hi highestage,

Just wanted to let you know that I'm seeing your game in the submissions. (It looks awesome!) All of the entries will be viewable once the jam ends.

Cheers,
  Lee

Hi vramazing,

✋🏻 I believe I inadvertently removed your entries while cleaning up some spam. Sorry about that! If I could trouble you to add them again, I promise they won't disappear this time :)

Cheers,
  Lee

Hi Nick - that's absolutely fine.

Cheers,
  Lee

Hi there! Once you click on *submit your project* you'll be asked to enter the GitHub repository URL. Screenshots below to illustrate...



Thanks and I look forward to playing your entry! :)

Hi uesername - using RPG Maker 2003 is perfectly fine. Choosing an open source license for you work is encouraged :)

Hi there - thanks for asking! As much I'd love to be able to say yes, I don't think that would be in the spirit of the jam.

Cheers,
  Lee

Yes - absolutely.

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Hi Kayvan - thanks for asking! There are no rules here other than "don't go crazy". 1 - 10 entries sounds reasonable. 50+ and I'd be thinking there's some automation, procedural  generation, and / or cheating  going on ;)

Just as an FYI, people have come up with fun ways to work in multiple games into the same entry e.g. http://js13kgames.com/entries/26-games-in-1.

Good luck!

I think that's fine. Assuming you're unable to share them in a public repository, I'd suggest mentioning any broken dependencies or missing assets on your game page / repository. Bonus points if you share where to get them and/or provide placeholder assets :)

(1 edit)

I'd recommend pinging them directly in one of their support / communication channels via https://godotengine.org/community. Best of luck!