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(4 edits) (+1)

Think I got stuck here—I couldn’t get past the first screen or two because I wasn’t able to jump high enough or maybe wall jump to progress. Not sure if I missed something.

Edit: Ah, I should have read the control instructions on the itch page. I’d recommend remapping the controls to something more standard for SNES—maybe run on Y, jump on B, and just push toward the wall to do a wall grab. The current mapping doesn’t feel quite right on an SNES controller. Just my two cents. Otherwise, pretty cool. And nice little Mode 7 bit at the end. :)

(+1)

Thanks for taking the time to play, and to give feedback!

A theme is emerging that the controls aren't quite what people expected. I fully admit that the only tester was myself, which hardly makes for a diverse set of perspectives! I originally had a wider move set, but with the features I cut I agree that putting run on both Y and A, and then B for jump would make for a more comfortable experience.

I based the wall grab off of the controls in Celeste, as I personally found that very intuitive. I do lack the intermediary wall-slide they have though allowing for a quicker wall jump, which is perhaps the key to making everything more fluid!

I'll be sure to fold this in to post-jam revisions I'd like to make :)