An interesting concept — a platformer that obviously brings Mario to mind, and apparently you can get quite far in the game, but I just couldn’t manage it; maybe I didn’t fully understand everything. Honestly, it’s really nice — with the title screen, the setup, the theme — nothing to complain about. A really fun project, and I hope I’ll be able to get further and reevaluate it properly.
Viewing post in Carrot Man (SNES|SFC GameJam 2025) jam comments
Thanks for playing!
The game is unfortunately very short as delivered. There are two grasslands rooms, and the entrance to the underground tower. I sunk a lot of time trying to make my mode infinite runner bonus level, and that didn't pan out in the end.
I opted to focus on bug fixing with the time I haf, which meant cutting back on broken content. I do plan to fix all the busted stuff post-Jam, but I just ran out of time!