Very polished and complete delivery of your idea. I was surprised you didn't revise it further since you submited way ahead of the deadline unlike some of us!
Reading your comments that you lost interest once at the "content" phase is a shame. Adding some basic enemy AI, and maybe one other enemy variant would expand the fun a lot. But it is a complete experience, unlike my game, so who am I to comment! :D
Play game
Dangerous Drake (SNES | SFC)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #5 | 3.400 | 3.400 |
| Hardware | #8 | 3.400 | 3.400 |
| Theme | #10 | 3.600 | 3.600 |
| Graphics | #10 | 2.800 | 2.800 |
| Gameplay | #10 | 3.000 | 3.000 |
| Overall | #10 | 3.240 | 3.240 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like where this game is going with the concept, but could be better with some more additional things added.
- Good sound effects, but the music loop is really too short... The main character is superb. Nice, but too bad you can't see the projectiles. And no collision with enemies. A good basis for a run n gun game on SNES.
- First of all, thank you for this game — I’m honestly impressed by the fact that there’s a title screen, a menu, even an options menu; all of that is really nice. Even at the end, there’s a little recap of what you were supposed to collect — you can feel this game has real potential. It’s very satisfying to shoot with the rifle; it actually reminded me a bit of Blackthorne, that satisfying feeling of firing a gun. (Not to be taken out of context, of course!) Unfortunately, the monsters don’t attack — even if they touch you, nothing happens; they’re just there to get blown up, which is a bit of a shame. But the character runs, he’s fairly well animated, and it gives off a bit of a Doom Troopers vibe on the Super Nintendo — slightly digitized. There’s only one level, sure, but it exists — and in this case it feels like an actual game, or at least on its way to becoming one. I think this game has real potential, though it’s definitely held back by the very, very, very empty environments. But aside from that, honestly, well done — it’s even quite well programmed.
- Cool concept, nice main character. But it is quite unfinished, especially graphics, and only one level, which makes Dangerous Drake very short. If you polish that up and add a few more levels, this could become quite a popular SNES homebrew. I'd gladly play an extended version.





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