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Congrats on the first submission!
I found the sound effects and gameplay to be quite enjoyable, there's just not a lot of content here. After checking out your original Dangerous Drake demo, I was hoping for more level variety and more interaction with level objects.

Did you run out of ROM space or did you lose interest?
I believe you could turn this into something quite ambitious if you wanted to.

Thanks for the feedback!

I'll clarify here about the plans. Initially, I planned the game with the mechanics of shooting diagonally (like in Dangerous Dave 2), correspondingly balanced enemies. From the interactions, I planned for the game to have buttons (levers) that open doors or launch platforms. Yes, doors. Like in the same Dangerous Dave - transition to different rooms on the level. Rescuing hostages (not required for passing). And also the main mechanics: breaking boxes (either with a shot from a gun or with a downward blow in a jump), collecting coins (I haven't figured out what for, increasing experience?), finding keys and secrets.

There was still enough memory in the ROM for content for a demo of one level (presumably). But, most likely, I lost interest. When I get to the stage when I need to make content - for me it's stress :) I thought it would be easier to make content for a 16-bit system, but no (there are nuances here). Although I have done enough in the logic of the game that it would be a shame to "throw it away".

(+1)

You should definitely continue this project I'd be very interested in playing it the way you've planned it.