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This submission is disqualified
A jam submission

DMG vs. Super Game BoyView game page

Unlock the hidden features of the Super Game Boy!
Submitted by Dr. Ludos (@ludoscience) — 7 days, 22 hours before the deadline
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DMG vs. Super Game Boy's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The game cannot be accepted, it must be a SNES game (it can become so via extension, which the game jam does not accept)

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Comments

Host

The game cannot be accepted, it must be a SNES game

(it can become so via extension, which the game jam does not accept)

Wasn't able to try this one, as I don't have a SGB, but interesting idea.

Developer

Hi! 

If you have a SD2SNES or a FXPakPro you can play the game on real hardware without a SGB, as this flashcart can fully emulate a SGB1 or 2.

There are also a few emulator able to run this game (Higan, Ares, BSNES and Mesen 2.0, including their RetroArch cores)

Jam Host(+1)

Hi Dr.Ludos,

as you already mentioned DMG-vs-SGB doesnt fit the Gamejams requirements and cannot be put on the Mulitcart. But even if it cannot be regular part of the Gamejam, it's technical quite impressive - so we leave it on the site to give it some visibility.

Developer(+1)

Hi Svambo,

Thanks a lot for accepting to let the game be present on the Jam due to its "uniqueness" despite failing to meet the technical requirement for the multicart.

There is a lot of great entries this year, it great to see that the Jam manages to motivate people to create new SNES games :)!

Jam Host

Hi, thanks for the submission, it is a really cool concept!

Buuuut, I don't think it fits these constraints, right?
- 256 KB (LOROM)
- No expansion chips (SA-1, Super FX etc), no SRAM.

Developer (1 edit) (+1)

Hi, I'm glad you like it!

Regarding the technical constraints, sadly yes, as the game requires a Super Game Boy to work (or a SD2SNES / FXPakPro emulating the device), it won't be able to be featured in the cartridge compilation. The game is only 32kb in size, but it needs the extra hardware contained in the SGB to work (basically, a stripped down GB motherboard).

I'm sorry for not being able to 100% adhere to the technical constraints with this project. But I found very interesting and unique to be able able to control SNES sprites and BG color palettes from a GB program, unlocking a "hidden feature" of the SGB device in the process.

I'm obviously opting out of any prize or rank in fairness for the other participants. But I hope that the game can still be played and reviewed by the Jam jury, as I'm always interested in feedback, and I'm happy to spread the word about the "unused power" of the Super Game Boy :).

Developer (2 edits) (+1)

Hi everyone! 

As you can see, this entry is a bit "special", as it was created for the Super Game Boy device. But this is not a regular Game Boy game: it relies on a "hidden" feature of the device to control and display actual SNES sprites in addition to everything rendered in the GB screen area.

It also also uses other SGB features to colorize the screen and play sounds using the SNES sound chip.

You'll need a SNES + SGB or a SD2SNES / FX Pak Pro to play this game, or you can use a SNES emulator with full SGB emulation like Higan, Ares, BSNES or Mesen S.

I hope you'll enjoy it, even if it's not a "standard" SNES game :)!