Hi, thanks for the submission, it is a really cool concept!
Buuuut, I don't think it fits these constraints, right?
- 256 KB (LOROM)
- No expansion chips (SA-1, Super FX etc), no SRAM.
Hi, I'm glad you like it!
Regarding the technical constraints, sadly yes, as the game requires a Super Game Boy to work (or a SD2SNES / FXPakPro emulating the device), it won't be able to be featured in the cartridge compilation. The game is only 32kb in size, but it needs the extra hardware contained in the SGB to work (basically, a stripped down GB motherboard).
I'm sorry for not being able to 100% adhere to the technical constraints with this project. But I found very interesting and unique to be able able to control SNES sprites and BG color palettes from a GB program, unlocking a "hidden feature" of the SGB device in the process.
I'm obviously opting out of any prize or rank in fairness for the other participants. But I hope that the game can still be played and reviewed by the Jam jury, as I'm always interested in feedback, and I'm happy to spread the word about the "unused power" of the Super Game Boy :).