I couldn't really experience this one properly as I didn't have anyone to test it with. I struggled with the shooting controls a bit, but I think because I was just testing it solo I didn't really have the opportunity to get into the gameplay loop and have it all "click".
I'll be sure to give it a proper go when I have people around to help me test it properly!
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Unarmed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.250 | 4.250 |
| Hardware | #5 | 3.500 | 3.500 |
| Overall | #5 | 3.500 | 3.500 |
| Gameplay | #5 | 3.750 | 3.750 |
| Sound | #7 | 3.000 | 3.000 |
| Graphics | #9 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- First of all, thank you for your participation. Honestly, I was pleasantly surprised by the game and its main theme. There’s even a story and everything. Graphically, even if it’s a bit light for the Super NES, it’s still enjoyable. The concept is good, the physics are well handled, there are shots, and especially the brilliant idea of making it multiplayer. So honestly, with richer gameplay, better graphics and all, there’s real potential for a great game. Anyway, well done.
- Nice to see a multiplayer game creation. I was limited on playing with other multiple people, but give this game props for the attempt.
- A kind of Tower Fall for up to 4 players. A custom tile mode (fun). Quite minimalist but effective for a 4-player game on SNES. Too bad they're fixed screens with no effects or parallaxes.





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