fun twist on pinball. Even with such minimal graphics, it's still quite fun to play.
Play game
Magnetic Pinball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 3.615 | 3.615 |
Theme | #36 | 3.423 | 3.423 |
Aesthetics | #41 | 3.269 | 3.269 |
Overall | #42 | 3.077 | 3.077 |
Sound | #77 | 2.000 | 2.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love pinball! But the playfield size can be a bit smaller (just my suggestion) because there's a few times where the ball just fall out without touching the paddles.
Anyways, it was great that I beat my own record. ^^
Fun to play, sometimes frustrating -> You managed to get the feeling of pinball games right! Below some comments:
- The scores popping up when gaining points is good addition. Especially inside the magnetic field, numbers constantly popping up was rewarding. Sound effects when ball hit obstacles also supported this. If you would continue the project I would suggest putting even more emphasis on these effect to make the game feel even more rewarding to the player. For example activating the Magnet boost did not have any sound effect even thought it is an important part of the game and at least for me as a player was something I was always looking forward to happen. Having cool sound effect when the magnet field is activated would definitely make the activation even more rewarding. Same goes for extra balls and getting a multiplier (These already had some sound effect but they could be even more distinct as they are pretty big moments)
- The game already felt like having interesting stuff to do with the 4 main obstacles (new ball, multiplier, magnets and magnet boost). For the scope of a game jam game that was enough and focusing on the other areas after finishing these was probably a good idea. Although, I had a feeling that (especially the middle of) the board seemed a bit empty. The game was enjoyable to play as it is, but again adding even one more obstacle type could make the game even better!
- The use of the magnet theme was interesting and pin ball is something that would not have come to my mind. I think introducing magnetism to pinball is really cool concept but I cannot help feeling that the theme was not experimented to its fullest in this game. For now this felt mostly a pinball game (that has magnet field as one obstacle type). How adding magnetism in a pinball game could have been explored even more to have the theme clearly in play and to make the game more unique when compared to all the other pinball games. For example the game could have multiple magnetic fields that the player might be able to activate/inactivate by shooting the ball in specific places or that would activate/inactivate in some pattern. This would also have the effect of adding variance to how the ball moves trough the board and would add challenge in keeping up with the ball bouncing which is core part of pinball games. The Magnet Boost was a good addition to the game as it adds a way for the player to interact with the magnetism. What other ways there could be for the player to interact with magnet fields in a pinball game?
Overall playing this game was a nice experience. The game was enjoyable to play had good difficulty level and definitely is good fit as score competition game.
If you have time to test my submission for the jam, I would really appreciate any feedback that you might have for my game. I think one of you already left a comment (and rating?) but I would like to welcome also any other member of your team to give it a try.
Thx for the review, i hope you enjoyed the game and tried to make some combo :)
For the first point, we add sound effect in the last 40 minutes because we thought the deadline was at 1 hour before the true one, we add sound effect for the magnetic boost but we didn't have time to implement it
second point, you totally right, again we didn't have time to make more modules, a true pinball has a lot of stuff. So there is a few obstacle but it's enjoyable already, we rather have few qualitative modules than a lot of crap. Anyway there is clearly empty sapce to fill with some new macanic which lead to the last point
We thought about more magnetic mecanic but we wanted it enjoyable, like repulsion on magnet, but the bumpers we implements doesn't fit well with repulsion. A repulsion magnet would be great on a platform with a lot of trigger to hit which aren't easily to aim so the repulsion helps you kind of randomly
Fantastic pinball with really nice usage of magnetism, I REALLY liked it <3
It was really fun to play, took me a while to get good at it but it was quite rewarding. The aesthetics were pretty simple but all the little effects (on the points text for example) were really nice and made the game feel very polished. The multipliers and launcher were really nice too, overall a pretty solid game. Good job! What did you use to make your scoreboard? It looks really good! :D
I eventually got about 346k points (4th place).
Nice combination of theme and pinball. Really liked the look of the game as a whole.
Super fun to play, no idea how people are close to getting a million and that score that's way over. All I have to say it similar to other comments, some background music was all it was lacking really. Very well done!
I like pinball and I really like this. Well done!
I love the gameplay and the combined theme of this classic game has been superbly adapted! I will definitely play it again!
Very good game juice. I play and voted. Maybe you could also play and rate my game ?
The visuals are really good and that's a really interesting idea for the theme, altough there is a lack of sound effects and music. Really good game overall!
It is a really cool idea and really well executed to implement a pinball machine into a game! Really impressive and you included the theme which was really cool! I also liked how the scoreboard was retro themed, really gave off the arcade feel! Great job!
Really fun and satisfying, and the visuals are super impressive. I love how each region of the pinball machine interacts with the others, like how shooting a ball back into the part they come out from sends it over to the magnets. It might be cool to have a bit more interactivity when the ball is in the magnet zone since sometimes it gets stuck there for a while.
We thought for a gameplay mecanic for more "interactivity when the ball is in the magnet zone since sometimes it gets stuck there for a while" but it lead to a better rhythm without it, it allow you to rest a bit and if you have a lot a balls (by shootig 3 times in the canon you gain a ball) it is already hard to track all your balls and magnet field help you a lot.
Nice game! I'm no good at pinball, but it was definitely an inventive take on the theme.
:)
Leave a comment
Log in with itch.io to leave a comment.