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Magnet or Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #6 | 4.154 | 4.154 |
Overall | #17 | 3.519 | 3.519 |
Sound | #19 | 3.231 | 3.231 |
Gameplay | #20 | 3.385 | 3.385 |
Theme | #40 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game and great idea. Really liked the look, of the game!
Very fun and interesting game. The fact that bullets hit enemies on their way back adds a new depth to it. It's intuitive, it looks great and it's fun to play! My only complaint is that the movement feels a bit too slippery and sometimes the character doesn't stop when you want them to and you die because of that. Oh and also, music level resets if you finish the game. But these are my only critiques, great game!
The game is really fun to play. The aesthetics and sounds are amazing and really give the game life. The basic gameplay is also very fun, although it should've been noted that you can wall-jump. There is a magnet present for the theme of magnetism. Perhaps an issue is that the game is very punishing and tough. You move very fast and have no air control, which makes tight and quick maneuvers hard. Enemy bullets and movement are also very fast. Other than this, the game is amazing to play and has tons of levels. Great game, congrats!
Thanks dude. <3
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Incredible game!
Thanks. <3
Player movement can be a little bit better but that's all I can say, game is awesome. One of the best I found on the jam for sure, congrats!!
Fantastic aesthetics and soundscape, challenging at the later stages, well done <3
Very cool game! The mechanics are actually really clever, and the polish, menus, vfx - really just the graphics in general, are just amazing for a game made in only 3 days.
As other people have mentioned, the jump is a little weird. I feel like with a bit more play testing and tweaks you could have got it to feel perfect, but as is, it's a little wonky. The wall jump in particular is a bit weird. I really wanted it to act more like a traditional wall jump mechanic, but it really only worked as a wall-climb mechanic. Which isn't necessarily bad, I just wanted it to be more of a wall jump type thing. But those are just some small nitpicks.
As I said before, the amount of polish is just amazing for a game made in 3 days. Truly one of the most well-made games in the entire jam. You guys should truly be proud! More people need to play/rate this!
Also, maybe you could also play/rate my game? :)
Very nice visuals, sound, juice. Wall jump is weird, in the end I just spammed it close to walls after trying different techniques. The mix of twin stick shooter + jump is a bit hard to control, I would have liked to use arrows + spacebar but then you cannot use the mouse :D
Damn, I've payed for games that have less polish and juice than this. Visuals and sound are spot on. UI and vfx are subtle and well integrated. Looks very professional for a game made in such a short time. The mechanic with the magnet is simple but cool. My only critiques are that
- the wall jump felt a little off. It would go either super high if you got momentum or fall flat if you try to save from falling down
- There is no way to come back after having too little ammo in a level and sometimes it seems random how much you lose drop (or it's at least not communicated well enough)
- I didn't realize I am supposed to shoot the door at first and got stuck for a solid minute.
Reaaally good game regardless, good job
An awesome game. Good job guys. 👍
Çok eğlenceli, iyi düşünülmüş, temaya güzel uydurulmuş bir oyun oldu. O küpler ne oğlum keskin nişancılar ***. Onun dışında herşey güzel sadece biraz ez şey var gibi yani daha fazla şey eklenebilirdi.