I submitted my game then too!
This is a very fun and a good game!
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.529 | 3.529 |
Theme | #19 | 3.941 | 3.941 |
Overall | #25 | 3.382 | 3.382 |
Sound | #42 | 2.941 | 2.941 |
Aesthetics | #49 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I saw your post on discord earlier and decided to check this out, and man, it's pretty fun. It definitely has a bit of a learning curve, but I didn't find it too frustrating. I suppose I don't have much room to talk, given that I've been getting a lot of similar feedback. My one gripe is that it's difficult to play on a trackpad, but once I got a mouse out I had no issues. Overall, great project!
Took me a time to understand, holy, it is difficult, i really liked the idea, its pretty original, i love how you implemented the leaderboards to the map, really cool idea. There was a bug where I pressed the right click and the negative color would be my circle (red), so, that got me killed sometimes, otherwise nice game. Edit: My comment was posted twice, what, i just deleted the second one, but what
Good game, but I feel like the polarity sometimes gets reversed so I enter a red bubble as blue and get pushed away. This made so that I couldn't see which color I was propperly. Otherwise great game.
Fun game, it's quite difficult getting the correct button for the polarisation, I think I would enjoy it more if it was always the same: leftclick pull, rightclick push instead of swapping around for every magnet.
It was fun but I didn't manage to finish the game. Cool concept and congrats for your submission!
Pretty nice game. Was a little tricky to get a hang of the controls, but part of that is probably because my game also involves using the mouse to change the polarity of the player. Still haven't gotten the hang on how to effectively control the player from pole to pole.
Was a lot of fun to play with. My only gripe is that after about 5 minutes when I got a feel for the controls it didn't seem like I had a big incentive to grow and practice further. Achieving higher scores seemed perfectly doable with just enough patience and grinding the birds one by one with low-risk jumps. Everything that would've been needed to prevent this was a simple timer. Give me a 3 minute timer to collect as many points as possible. Let me extend the timer through the (already great) combo mechanics, or a different type of pickup and this would be a game I could see myself sinking a lot more time in trying to master the really fun movement :)
Wow, that feels like a fully finished game, despite the fact it was made in 3 days! It's super addictive, the style is nice and the mechanics feel fair and intuitive. It takes a bit to learn the ropes, but then it becomes so much fun!
There are only two nitpicks. 1 - I feel like the jump button should be Spacebar. W just seems too confusing at times. And 2 - there's no Quit button! 😂
Really good take on the theme, loved it. Kept wanting to keep playing, could have been here for hours just trying to get into the leaderboard
Tricky game but very nice idea !
well done for this submission!
dont hesitate to check my game :)
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