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JesusChrist69

136
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A member registered Mar 15, 2019 · View creator page →

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Interesting take on a clicker kind of putting tokens into an arcade game.  The AI paddle several times trapped the ball on the edge so it would go real slow and only option is to start the round again for another 20 tokens.  Similar to the common problem with some breakout games in Unity without extra code to keep the bounce angles in a fun range. 

Pretty interesting take on a clicker.  Would be cool to see other instruments implemented if you continue working on the game after the jam. 

Hello.  Thanks for playing and the feedback.  I ran out of time with implementing the save image feature.  Although it is actually saving the last painting made as a PNG.  But I haven't figured out where it's stored or if it's accessible with the WebGL build & Unity.  

Is a pretty good jumping puzzle.  Although being jump focused, it would be nice to have a little more control in jump height.  Also I got stuck in a spawning block. 

Was a fun short game. Maybe could have gone on a bit longer with a couple more variations in obstacles. 

Is a cool little puzzle game.  Although it seems if you go to fast, the game loses a block into the void.  

Pretty fun game and good animations on the cart.  Seems the respawn puts you on the other track, even when there is not another track there. 

Game seems to work fine for me.  Chrome fired a may contain virus, but it usually does this with random Exe files.  Decent little tank game.  Unfamiliar with the original game though.  

Is a bit annoying having a full screen game with Alt+F4 not working to close though. Only way to exit is to hit the Escape key on the main menu. 

You're not wrong. 

Definitely need to make sure to turn off the compression in Unity when uploading to Itch or the game doesn't load :( 

Is a pretty decent game and a take on a more or less classic arcade driving game.  

It's a pretty cool concept for a game.  The background is a bit distracting for me personally.  Maybe just looks to far away and too many stars.  Got to 50k before finding an asteroid to end myself on. 

Actually a pretty decent prototype for a shooter game.  Could use some more variation in the graphics, all the rooms look the same they just get bigger. But it is pretty fun got past the 2nd boss before getting the game over.  

Cool music & graphics.  The controls are incredibly difficult.  The plane rolls and turns with the same keys, likely needs a limit on how much it can roll and it would help a lot. 

Pretty cool way to mix breakout and snake into a single game. I do kind of wish the game was a little bit faster paced. 

It's a cool idea for a game.  Reasonably enjoyable to play.  Even though the carrots double your money, there is some balance with the game as there are only so many places to put carrots.  Some of the late game plants likely would surpass the carrots for what you should plant.  Would be nice to save progress, but that's hard to do in a 3 day jam! 

Pretty fun little game. Graphics and sound are good too.  Would be a cool game with a controller for movement. 

Thanks a lot.  Yea I started to notice the blurred vision a bit late in play testing the game.  Was kind of hoping it was just me from play testing it too much.  Thanks for the feedback :)

Are work is nice & old school.  The base game seems a bit difficult and entirely RNG based where the villagers and enemies spawn. 

Very relaxing game.  Was difficult to figure out the controls at first as the camera stays right on the player, took some time to realize I was even moving.  Also a bit odd with the camera as instead of the player getting bigger, the other bubbles get smaller.

Pretty cool & fun game.  Pretty cool art style with the bank and the raccoons.  

It's a pretty cool game idea.  Would be nice to have 8 direction movement instead of just 4.  The enemy boats are kind of comical as they keep hitting each other, also makes their movement more unpredictable, which is nice. 

It's a cool idea.  Resolution is a bit small  (on a 4k laptop) and contrast between the small leaves & background is kind of difficult.  Kept missing the leaves I think and losing lives. 

I didn't have too many issues with the movement.  It's not as smooth as more polished platformers.  But it's still playable.  The hit boxes could be a bit more forgiving, the lasers even hit through platforms.  

Pretty cool looking game.  Hard to get into a rhythm in the fights and seems to stop hitting randomly, not sure if it's just intentional and just my bad.  Probably would work better having a controller as an option, less risk of hitting the wrong keys lol. 

It's a pretty cool idea for a game. The hitboxes are a bit strange at times or maybe it's an issue with interpolation.  Also would be nice to go to the next level instead of back to the main menu after beating a level.  

It is a pretty unique idea for a puzzle game.  Not the most challenging or exciting game, but there's much worse games for mobile phones.  Couldn't find if there was a key to go to the next level, or just the button.  Not sure if there was not one, but much easier to play a game entirely with keyboard if possible! 

Pretty fun take on the a true classic Tetirs gameplay. 

The music and sound effects are pretty cool.  But as other have said the web build or itch page isn't sized properly.  So unable to do much. 

Appreciate the feedback.  I do agree players should probably get more control, but this was for a incremental clicker game jam so input is intentionally pretty minimal!  

The idea is pretty cool.  Clicker with some minigames in there. 

Resetting the money after the minigames and then increasing the money for the next one made it a bit tedious.  

Also of the minigames I've played, they all could have been played with the mouse instead of switching to the keyboard, would have been very nice!

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Hi, the an enemy will spawn in a random spot on the map every 10 seconds.  Their location also should appear on the minimap so you can try to get pointed at them! 

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The music is cool and while stationary the background art is nice.  The UI stops working but the upgrades seem to still go through. 

Pretty decent clicker style game.  Pretty chill music as well.  Appreciate I was able to summon myself at the end! 

Pretty fun game and a clicker with a story line is pretty unique.  The music loop maybe could have been a little longer, but pretty minor.  Got up to level 20 or so.

Thanks for playing!  Yea, I made the upgrades way cheaper at the last minute and didn't consider that I needed to change how the UI checked if you could afford upgrades or not. 

Pretty simple clicker.  Not sure if the theme gets worked into the game later on in the play or not.  Takes a lot of clicks just for the first upgrade and doesn't seem to give as much of a payoff as it could. 

Cool idea, maybe the cost of the later upgrades is a little steep.  Pretty long time to wait or click to get a soldier and no idea how long it would take to get a company lol. 

Pretty good idea.  I do find it a little comical that most of the game doesn't actually require clicking. 

It's a pretty fun game with pretty clear goals.  Only downside is the game doesn't run in the background.  Would be nice to be able to switch tabs while grinding out the gold!