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A jam submission

Iron HeartView game page

The Iron Heart destined to wield the Iron Sword
Submitted by Suikyoo (@sui_kyoo) — 4 hours, 39 minutes before the deadline
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Iron Heart's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#233.6673.667
Gameplay#612.6672.667
Theme#682.7782.778
Overall#712.5282.528
Sound#1111.0001.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/sui_kyoo/status/1521147408343732227

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Comments

Submitted (2 edits) (+1)

Just love the retro art and the responsiveness. It's a bit too hard from the start, but nothing that can't be iterated on. So great entry!

Submitted(+1)

Lovely retro feel to the game but there is just not enough space to do or react to the arrows.

Developer

Yeah that's true. The gameplay isn't balanced. I'll try to fix it after the jam.

Submitted(+1)

Like the last comment said, it's a very unique mechanic and very beautiful aesthetic , liked a lot! What you used to implement it?

Developer

Python - pygame

Submitted

A bit too fast for me gameplay-wise. Other than that, its a very unique game. Hope you can continue working on this into its full form. ^^

Developer(+1)

Thanks. After this jam ends, I'll work on the music and polish the gameplay.

Submitted

The game has a very unique mechanic. The art and aesthetic is really nice. It also follows the theme quite nicely. The gameplay is weak, though. There's not much of a strategy, and losing progress is way too easy. There's also no sound, which is kind of disappointing. It's a very cool looking game that could use a bit more depth. Great work!

Developer(+1)

Thanks for playing. I’ll try to add sounds after this jam and maybe balance the gameplay a bit. 

I agree that the gameplay lacks depth and purpose. That was my mistake to not focus on gameplay for the jam. I focused more on presentation that the gameplay was a last ditch effort done a day before the end of the jam.

Developer(+1)

Also, I really like your game’s concept. Nice consistent art style too

Submitted (1 edit) (+1)

Nice idea, but im sorry the enemy things spawn to fast :(

Developer(+1)

Lol. You could destroy them with the sword and heal yourself. I agree though. It’s still not tuned. The flight strategy is too op if you have tried it.

Submitted

Very pretty! It's somewhat easy to cheese the game by putting the sword at the top of the screen and wiggling it. Without doing that, arrows spawn too quickly to effectively dodge or deflect

A cool idea that could use some expansion. And sound

Developer

Thanks for the review. Maybe I'll polish it after the jam