Thank you for playing!
GregG
Creator of
Recent community posts
It's really fascinating how a few simple mechanics can make the game so interesting. The fact that the escaping mice are faster than the cat encourages the player to dump the mice deep into the pen so you can get them before they escape, but the urge to collect new mice encourages you to drop them off quickly near the front.
Really fun and pretty game with nice SFX, good job!
Really well done. One critique would be instead of making a rougelike with small variations in each room/room connection, make a series of unique screens that have different layouts. Even with the single enemy type, it would have made exploring more fun, and been an opportunity to ramp up the difficulty as the player got stronger.
Still, a solid action platformer.
I really like this. The audio sting when it sees you, the death scene, and the inverse between light letting you see vs be seen is cool. The one thing I'd change is that the player could toggle the amount of light between discrete values instead of the light being on a slider. Tiny nitpick in a rock solid entry.
Great job!
The presentation is excellent with good music, spritework, and sfx. Nitpicks would be that the player character moves super slow at base speed, and it's hard to tell when you're being hit. Some i-frames would be nice. Also I encountered a bug in which I could not press space to restart and had to refresh the page.
A very strong entry, nice work!
I think the idea has merit and the fact that this could be implemented as an actual card game is interesting, but the game is either missing features or an explanation on how to play. If the former, understandable with the three hour time limit. If the latter, I'd recommend updating the page ASAP with some instructions.
Cool idea with some fun visuals. I'd like if there were some way of telling where balls are, I just sort of ended up wandering off the map. It'd also be better if you took the balls from enemies when they died so there was a way to gain from combat.
The hand-drawn style is fun, especially on the numbers.
Totally agree on the item swap thing. I realized it a bit too close to the submission time and had to keep it in.
The mouse control only was something purposeful. I'd originally planned on the player controlling multiple magnets on multiple belts, but ran out of time. Also, I wanted an interface that would also work on mobile.
Thank you for playing and the feedback!
Between the perspective and music, it evokes nostalgia of the flash game era.
It's fairly easy to break, as you only stop sprinting when you release the button, so you can sprint once and spend the game running. I also wish the game had an end state when you've collected everything.
I like the art and it's pretty fun.