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GregG

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A member registered Nov 10, 2015 · View creator page →

Creator of

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Thank you for playing!

Interesting concept and the game feels good to play. The lack of a victory condition holds it back. Also, it would be nice to have an indicator of where the ball will turn when you press the space bar.

Cute take on the dinosaur game from when Chrome can't connect to the internet

I was able to play by not putting anything in the boxes and pressing start. I love the voiceover, but the "Labyrinthine Corridors" that are promised don't seem to be part of the game. I think feeding the beast and yourself is very thematic.

Very polished game. Simple graphics, but a clean aesthetic. With a few new enemy types, power ups, and a score system, I could really see this as a full release.

Great job!

It's really fascinating how a few simple mechanics can make the game so interesting. The fact that the escaping mice are faster than the cat encourages the player to dump the mice deep into the pen so you can get them before they escape, but the urge to collect new mice encourages you to drop them off quickly near the front.

Really fun and pretty game with nice SFX, good job!

The art, sfx, and music are all perfect for this sort of game. The car controls fairly well, but the cop isn't too threatening. It'd be cool if more cops showed up over time, or if you were collecting a lot of coins in a row without getting hit like the wanted stars in GTA.

Solid game!

Cute little game! It's very easy, balancing your health/zoomies meter against the rats and cat is more of a waiting game.

Good art and the sfx are nice.

Nice puzzle game. The art and music are really good, and the core mechanic has a solid connection to the theme.

Really well done. One critique would be instead of making a rougelike with small variations in each room/room connection, make a series of unique screens that have different layouts. Even with the single enemy type, it would have made exploring more fun, and been an opportunity to ramp up the difficulty as the player got stronger.

Still, a solid action platformer.

I really like this. The audio sting when it sees you, the death scene, and the inverse between light letting you see vs be seen is cool. The one thing I'd change is that the player could toggle the amount of light between discrete values instead of the light being on a slider. Tiny nitpick in a rock solid entry.

Great job!

I'm not sure if I'm doing something wrong, but no matter what values I put in the boxes, I always get this screen:

The voiceover plays, but I can't take any actions.

Really got the workings of a solid rhythm game here! The spritework and music are both great. I could see this fleshed out and expanded into something much bigger.

One of my favorite games of the jam so far, excellent work!

The presentation is excellent with good music, spritework, and sfx. Nitpicks would be that the player character moves super slow at base speed, and it's hard to tell when you're being hit. Some i-frames would be nice. Also I encountered a bug in which I could not press space to restart and had to refresh the page.

A very strong entry, nice work!

I think the idea has merit and the fact that this could be implemented as an actual card game is interesting, but the game is either missing features or an explanation on how to play. If the former, understandable with the three hour time limit. If the latter, I'd recommend updating the page ASAP with some instructions.

Fun concept and execution, just way too hard. Maybe start with one or two colored platforms near the start and gradually adding more as the player moved right, or more grey platforms near the start.

The art, sfx, and music are all very nice.

Cool idea with some fun visuals. I'd like if there were some way of telling where balls are, I just sort of ended up wandering off the map. It'd also be better if you took the balls from enemies when they died so there was a way to gain from combat.

The hand-drawn style is fun, especially on the numbers.

Fun little game!

An interesting take on "gain some lose some". I like that the main character's body gets destroyed as it takes damage. It'd be nice if you could dodge attacks, either ducking or jumping, so that all encounters with enemies weren't just a matter of who shoots first.

Totally agree on the item swap thing. I realized it a bit too close to the submission time and had to keep it in.

The mouse control only was something purposeful. I'd originally planned on the player controlling multiple magnets on multiple belts, but ran out of time. Also, I wanted an interface that would also work on mobile.

Thank you for playing and the feedback!

Easy to play, tough to master. The graphics are nice, and the sound design brings the whole experience together

Solid entry!

Really really cute! The core gameplay is very nice too.

I ran into a bug in which you can expend "polarity" before the level starts, which is the only problem that I have with this game.

Very nice game! With a few more levels and mechanics, could easily be a full release puzzle-type game

Between the perspective and music, it evokes nostalgia of the flash game era.

It's fairly easy to break, as you only stop sprinting when you release the button, so you can sprint once and spend the game running. I also wish the game had an end state when you've collected everything.

I like the art and it's pretty fun.

Very pretty! It's somewhat easy to cheese the game by putting the sword at the top of the screen and wiggling it. Without doing that, arrows spawn too quickly to effectively dodge or deflect

A cool idea that could use some expansion. And sound

I like it! Really missing the music and SFX. The graphics are nice and the gameplay is tight

Really, really fun. Really, really pretty

The only thing I'm missing is some sort of power up or mini-map

With a bit more content, this could easily be a full release

Very well done

An interesting concept! I'd personally love a power up or something to that effect, maybe some better collision on the planets.

I think if this was worked on a bit, maybe add some progression system, it could be a really excellent platformer

Funny! Nice low poly graphics.

"A magnetic item saved your life!" isn't really integrating the theme, but it made me laugh

Pretty! It's a little bit of a strange choice to have like colors attract (red player attracts red spheres). Somewhat unintuitive

Really pretty though

Fun little game!

I really like the animation of the magnet guys changing color. Really would benefit from some SFX

Cute alien! I'd like a bit more time or to go faster, though

Windows has decided this exe is a virus. I can't even play the game

The gradient buildings and sky in the assets folder look pretty cool for what it's worth

Very pretty! Good humor too. The presentation of this game is excellent, though I found the mechanics confusing

Note, the webGL release of this is fairly broken. If you're rating it, please download a release.

Fun little game!