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A jam submission

Peri & Tele Try to Work TogetherView game page

Two little sprites just trying to make it work.
Submitted by therurik — 3 minutes, 50 seconds before the deadline
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Peri & Tele Try to Work Together's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#33.7143.714
Fun#63.2863.286
Overall#73.3813.381
Platform Usage#133.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What emulators, hardware revisions, or fantasy console can be used to play your game?
Gameboy (Gambatte/Retroarch)

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Comments

Submitted(+1)

A fun little puzzle game. I'd say the throwing physics can be a bit wonky at times and it can be hard to nail throws, but overall this is definitely a rather enjoyable time.

Submitted(+1)

A fun premise.

Submitted(+1)

Took me a while to understand how to play. Once I got the hang of it, it was fun

Submitted(+1)

This is a surprisingly ingenous and fun game! Sure, the graphics are a little sparse, but I could imagine myself wasting some good time here! :D

Developer(+1)

Thanks! I hope to spruce it up in the future.

Submitted

I like the idea but I couldn’t figure out how to play!

Developer(+1)

That's too bad! Was there a specific aspect that was a hangup?
(Also I love what you do with palettes in GB studio!)

Submitted

> (Also I love what you do with palettes in GB studio!)

Thanks!

>That's too bad! Was there a specific aspect that was a hangup?

I couldn’t figure out what the controls did. One character seemed to curl up and I didn’t know what to do

Developer(+1)

There's a little tutorial at the beginning which you can scroll through with left and right. The short of it is, you use A to pick up one character and the A or B to toss one of them. Depending on the button, the arc of the throw will be different. Then when they are separated, you can use Select to switch places, and then press A when they're close to rejoin.

Submitted(+1)

cool! I’m not sure how I missed the tutorial. That’s helpful

Submitted(+1)

Pretty fun puzzle game. Mechanics are interesting and the levels are well designed. Can definitely do with some more polish though, and I did notice a few technical issues such as:

  • You have to stand further away than it feels like you should need to in order to throw Peri up onto ledges
  • You can run straight through these push blocks
  • You can clip through thin walls by switching characters while too close to them
Developer

Thanks for the feedback!
I'm still tweaking the throw mechanics. GB Studio locks movement of non-player sprites to a grid, but player walking is flexible, so it can be a bit disjointed and that throw spacing is a byproduct. Hopefully I'll figure something out.
As for the push block issue, I can't figure out a clean way, aside from lots of bruteforce coding, to get collisions on a block in GB studio. If anyone has used GB studio and has a work around, I am all ears.
The clipping issue is completely news to me! I'll try to fix that (but it's also kinda cool).

Submitted

Ok. I have no idea how to play this game. I carried the the other guy I even switched I thrown on of them over and he died and the I was just waited for the count down to start over.

Am I missing something?

Developer

You can press select (left shift) to switch characters once you've thrown one of them. I think that's in the initial controller instructions if you scroll left and right at the beginning. Let me know if that's not working

Submitted(+1)

Yes it works. Sorry about that.