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Peri & Tele Try to Work Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #3 | 3.714 | 3.714 |
Fun | #6 | 3.286 | 3.286 |
Overall | #7 | 3.381 | 3.381 |
Platform Usage | #13 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What emulators, hardware revisions, or fantasy console can be used to play your game?
Gameboy (Gambatte/Retroarch)
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Comments
A fun little puzzle game. I'd say the throwing physics can be a bit wonky at times and it can be hard to nail throws, but overall this is definitely a rather enjoyable time.
A fun premise.
Took me a while to understand how to play. Once I got the hang of it, it was fun
This is a surprisingly ingenous and fun game! Sure, the graphics are a little sparse, but I could imagine myself wasting some good time here! :D
Thanks! I hope to spruce it up in the future.
I like the idea but I couldn’t figure out how to play!
That's too bad! Was there a specific aspect that was a hangup?
(Also I love what you do with palettes in GB studio!)
> (Also I love what you do with palettes in GB studio!)
Thanks!
>That's too bad! Was there a specific aspect that was a hangup?
I couldn’t figure out what the controls did. One character seemed to curl up and I didn’t know what to do
There's a little tutorial at the beginning which you can scroll through with left and right. The short of it is, you use A to pick up one character and the A or B to toss one of them. Depending on the button, the arc of the throw will be different. Then when they are separated, you can use Select to switch places, and then press A when they're close to rejoin.
cool! I’m not sure how I missed the tutorial. That’s helpful
Pretty fun puzzle game. Mechanics are interesting and the levels are well designed. Can definitely do with some more polish though, and I did notice a few technical issues such as:
Thanks for the feedback!
I'm still tweaking the throw mechanics. GB Studio locks movement of non-player sprites to a grid, but player walking is flexible, so it can be a bit disjointed and that throw spacing is a byproduct. Hopefully I'll figure something out.
As for the push block issue, I can't figure out a clean way, aside from lots of bruteforce coding, to get collisions on a block in GB studio. If anyone has used GB studio and has a work around, I am all ears.
The clipping issue is completely news to me! I'll try to fix that (but it's also kinda cool).
Ok. I have no idea how to play this game. I carried the the other guy I even switched I thrown on of them over and he died and the I was just waited for the count down to start over.
Am I missing something?
You can press select (left shift) to switch characters once you've thrown one of them. I think that's in the initial controller instructions if you scroll left and right at the beginning. Let me know if that's not working
Yes it works. Sorry about that.