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Shendoah

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A member registered Aug 01, 2018 · View creator page →

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What is the license/credits on the music files and the art?

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Oh my, I could get this and have him be like a summon for Akane who I just got lol

https://watabou.itch.io/rune-generator is a great way to create magical glyphs for your own system.

I am learning Fabula Ultima so these would fit well as well.  A few of these look like npcs I have in mind already, so yeah I'd be up for buying if you make more!

Good stuff!  4/5 for me

It's actually almost impossible to beat the jam build.  I say almost because it can be done but you have to get specific.

Basically, I set token = 50 on the parallel event to update the variable for how many every time you returned to the "lobby."  I should have set it to greater than or equal.  So it's actually possible to get exactly 50 tokens by stopping interacting with the animals when you get close to 50, and have enough gold to buy the rest from the merchant in the maze.

It's my own fault, I didn't playtest enough.

Honestly, it's gonna be a challenge to figure out how to make the randomized maps not look like trash.  I've been experimenting.

Yeah that's the real game breaking bug in the jam build.  basic math error, had it equal to 50 and not greater than or equal to.

But, I stand by this loss.  I'm just providing an actually playable build for entertainment.

To reiterate, this build is nothing to do with the jam

Yeah I'll make it clear I stand by the L, and I've found out that the jam build truly is broken (basic math error lol).

Yeah I'm gonna figure out where I screwed up.  I stand by this L, but any objections if I upload a fixed/enhanced version for people to enjoy?

That's the point.  This is just a little project inspired by Horse Race Tests

1. I am slightly changing up the dynamic for the battles, making them entirely avoidable wasn't working.

2. I do agree that I should probably get away from using this being a part 1 as an excuse to not explain everything.  I'm not sure just how to give them complete introductions without seeming shoehorned in, but I definitely have work to do to figure it out.

3. It's good that you should find what the Captain did detestable.  One of the wider themes I'm trying to deal with is that of overbearing authority figures.  Though if more people feel the same as you, maybe I should workshop that approach a bit, too.

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Just saw your playthrough.  Yeah, you found a lot of things I had completely overlooked.  I have definitely taken notes for where to fix and improve.

Already started making modifications.  I'm altering the shock scene because you were right about the crystal thing.

Yeah.  Lowell and Oliana were meant as muscle because the bad guys (admiral/colonel/eriadoc) had some notion of the new trouble in gettng at Seni.  That Lowell and Oliana realized something was wrong and were able to meet it head on and frustrate their plans is how they were able to go beyond expectation

Awesome!  Quite enjoyable.  Nice use of Low's character assets too, I really need to figure out how to make good use of that program.

Great game, loved it!

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A game 47 years in the making.

Truly you have upheld the legacy of Tomohiro Nishikado. 

This should be game of the year at E3 and a Switch 2 launch title.

Amazing,  One of the more unique concepts I've seen in awhile, and the presentation and assets are top tier.  It almost felt like it wasn't an RPG maker game.

As to the game itself, yeah tons of room for improvement.  I also pivoted a lot during development.  This was originally meant to be like "PG Fear and Hunger meets Star Trek."  In fact, I bought Soldier Pack 3 during this period because I saw the scythe guy and was like "There's my ripoff Crow Mauier!"  The noise sound effect was gonna be more prominent as well.

The battles, could definitely use work but I was trying to get away from them being "spam attack."  The philosophy I was going for was "quick and lethal in one direction or the other."  

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I'm already workshopping ideas for more.  Here's some mockupsI've done so far.  Even taken some inspiration from yours.

Still gotta finish it, but it's a winner for me!  Not gonna lie, took notice at first because I also enjoy the Soldier packs.  Definitely better executed than mine though!

Oh, yeah internet has been silly tonight, guess I'll try again.

I had lots of fun with it.  Not done but it definitely gave the right creepy air.

Web build is broken 

Great script.  Just modified it to do 4k (128x128) so I can use it for retro puzzle maker.  At least, it acknowledges it as a valid chr file, so if I haven't done it completely, I'm close to pulling it off!

Yeah I was consciously creating Davina with that in mind.

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I realized halfway through yesterday that I don't know a damn thing about rpgmaker and I'm basically starting from zero (just like Michael Kaiser), so your feedback is well appreciated and recieved.

For what it's worth, I knew I messed up on the plot thing, that's why I put it on the game's page itself, which is still shoddy of me but if you were curious about any context.

Yeah, I was really crunched and left out the blurb that I left on the project page instead.

Can't get much more lit than this, wish it were easier to make a shooter with rpgmaker

Very nice.  Obligatory Tournament Arcs are truly obligatory.  5/5

Great little game.  Only got to the second level but I'm sure it's good all in all.

A little tip for others: in many cases you can just jump over the enemies so you can slide back and swing on em that way.

Paypal payment fails to go through

Finally got a chance to try it!  Good work, rich narrative, very detailed :) I'm sure it will do well.

Ah, so she's Hilda then, cool

Awesome, just seeing if I can save some steps in the process

I do have Pico-8 properly, but would it be alright to use the educational version for this?

Just bought this on the Switch, sight unseen because if nothing else I want to support this way of retro development.  Saw it there first and thought it was interesting, then I saw it in Retro Gamer magazine and knew it was a must buy.

Thanks.  Yeah the purpose was to show that the barest pretense of a game could be made with very little knowledge.  And I was having issues with the 'proper' collision so I modified it to be janky but still functional.  With another hour I could have put in sound and indication of win/lose conditions.