What is the license/credits on the music files and the art?
Shendoah
Creator of
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https://watabou.itch.io/rune-generator is a great way to create magical glyphs for your own system.
It's actually almost impossible to beat the jam build. I say almost because it can be done but you have to get specific.
Basically, I set token = 50 on the parallel event to update the variable for how many every time you returned to the "lobby." I should have set it to greater than or equal. So it's actually possible to get exactly 50 tokens by stopping interacting with the animals when you get close to 50, and have enough gold to buy the rest from the merchant in the maze.
It's my own fault, I didn't playtest enough.
Honestly, it's gonna be a challenge to figure out how to make the randomized maps not look like trash. I've been experimenting.
1. I am slightly changing up the dynamic for the battles, making them entirely avoidable wasn't working.
2. I do agree that I should probably get away from using this being a part 1 as an excuse to not explain everything. I'm not sure just how to give them complete introductions without seeming shoehorned in, but I definitely have work to do to figure it out.
3. It's good that you should find what the Captain did detestable. One of the wider themes I'm trying to deal with is that of overbearing authority figures. Though if more people feel the same as you, maybe I should workshop that approach a bit, too.
Just saw your playthrough. Yeah, you found a lot of things I had completely overlooked. I have definitely taken notes for where to fix and improve.
Already started making modifications. I'm altering the shock scene because you were right about the crystal thing.
Yeah. Lowell and Oliana were meant as muscle because the bad guys (admiral/colonel/eriadoc) had some notion of the new trouble in gettng at Seni. That Lowell and Oliana realized something was wrong and were able to meet it head on and frustrate their plans is how they were able to go beyond expectation
As to the game itself, yeah tons of room for improvement. I also pivoted a lot during development. This was originally meant to be like "PG Fear and Hunger meets Star Trek." In fact, I bought Soldier Pack 3 during this period because I saw the scythe guy and was like "There's my ripoff Crow Mauier!" The noise sound effect was gonna be more prominent as well.
The battles, could definitely use work but I was trying to get away from them being "spam attack." The philosophy I was going for was "quick and lethal in one direction or the other."
I realized halfway through yesterday that I don't know a damn thing about rpgmaker and I'm basically starting from zero (just like Michael Kaiser), so your feedback is well appreciated and recieved.
For what it's worth, I knew I messed up on the plot thing, that's why I put it on the game's page itself, which is still shoddy of me but if you were curious about any context.






