Awesome! Quite enjoyable. Nice use of Low's character assets too, I really need to figure out how to make good use of that program.
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The Runestone Trials [Game Jam]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 4.143 | 4.143 |
| Theme | #35 | 3.714 | 3.714 |
| Overall | #36 | 3.821 | 3.821 |
| Engagement | #45 | 3.857 | 3.857 |
| Presentation | #90 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for playing, I had a lot of fun making this one. I am always working on games that focus on sim/rpg aspects requiring nonstop balancing which I am not always great at. It was enjoyable to just make a game running around chopping everything up and racking up as much points as possible without dying. I appreciate the feedback.
Cool twist on Pacman.
feels satisfying to play, for sure would be great to see further development on this!
Thank you, I appreciate the feedback. I will continue updating it for sure. Now that the deadline is over I have already had many moments playing it thinking of what I should have added or parts of the HUD or UI that could have looked better. I am not a fan of the final levels design either and will change it as well. A game like this can be infinitely built upon with new levels, enemies, power-ups, items, perks, etc. so definitely expect some more updates in the future.
I will update it as soon as judging is over, or possibly make a new game page and keep the game jam version untouched, but will definitely try to polish this one up a bit. Again, thank you.
Somehow, this managed to be even harder than Pac-Man! Excellent work!





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