2,3 Hick Town
hotdawg games
Creator of
Recent community posts
this is so good! your art shines as usual and your use of renpy is solid. i really like the music and the way you use it to enhance the tone of scenes.
i'm playing this on mobile in browser, and after i'm told to point at a certain person, it crashes. renpy kinda sucks in browser and especially on mobile so i'm not sure if there's a fix or if it's even something you did. will download on my computer to finish.
either way, great job, i love this!
Hey! I absolutely love this plugin, but I've been really struggling with performance hits when a map has more than a few platforms. I have a map right now with some linear sections of static Fall Platforms (92 of them in total) that runs at 60 fps if I turn off the plugin, but with the plugin on, I'm getting ~20-26 fps on my laptop (Windows) and a bit worse on my Mac. To clarify this is without any parallel processes running.
The map is pretty spread out, so I was wondering if there might be a way to slow down updating the platforms based on distance? In my case, since the platforms are static, I would only really need to be quickly updating platforms within about 6 tiles rectilinearly (2 diagonal) as I use this + your Jump System. Hope this request makes sense! I've been able to make some really fun stuff with this plugin so amazing work! This is one of the coolest plugins out there!
Hey! This plugin is ultra powerful and super useful (especially with your platform events pro!!) but my one issue has been the lack of option to specify how long for the jump to take. It's a bit of trial and error to line up things like sounds and common events and sometimes events move way too fast, for example if you need to drop a box to the bottom of the map.
Is there any way to add a parameter to plugin commands and script calls that lets you choose an amount of frames for the jump to take?











