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hotdawg games

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A member registered Feb 23, 2019 · View creator page →

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this is so good! your art shines as usual and your use of renpy is solid. i really like the music and the way you use it to enhance the tone of scenes.

i'm playing this on mobile in browser, and after i'm told to point at a certain person, it crashes. renpy kinda sucks in browser and especially on mobile so i'm not sure if there's a fix or if it's even something you did. will download on my computer to finish. 

either way, great job, i love this!

Is this compatible with Visustella? Looks amazing!

this is so cute! i love it!

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Any way you could add an option to create custom stats common to all actors? I'm trying to set up a system with procedurally generated actors added throughout the game, so if I could use this plugin alongside that it would be awesome!

thanks G! the jumps sure are brutal... i had a hard time too. glad the vibe came across well. i used rpg maker with some javascript shenanigans for this bad boy

great work as usual! i love the graphics! keep it up!

this game is so so cute and whimsical! i'm in love! great job!

I must say I am absolutely enamoured with you art style! Fabulous work!!!!!!!

This was really charming and engaging and I liked it quite a bit. The bit about getting flamed made me laugh. I've never played Valorant but this lowkey makes me want to try it. Great stuff!

And here I thought I'd have the only 3D game. This was so cool! Very atmospheric and mysterious. Awesome job!

the guilt will be waiting patiently for you...

ratio!

right back atcha <3

GREATEST game of ALL TIME 🙏 will name my last child 7 Days

This was really cool and funny. I found the art quite impressive, and the audio served the game really well. The whole thing of weirdos trying to make you prove you're into a sport is very real. The trivia kinda called me out though lol. I got ending 1/2.  Awesome job! 

Super cool to see this iterated on further! The tone is awesome, and I liked the way you incorporated bitsy into the final product! Great stuff!

Great to see this developed further from earlier in the semester! You establish tone super well through the visuals, writing and audio! Awesome!

This was really interesting and the art was super cute! Having personally struggled with Ren'py, I really respect the technical elements! Great job!

Definitely true to the theme! The music set a great vibe and it was quite chill walking around. Will admit I couldn't find my way out T_T

This game made me nearly burst with uncontrollable anger! Great job! I really felt your contempt for Canvas.

This was really funny, and the visuals were quite charming. I can tell a lot of work went into this. And I can also relate because coding is so hard and I suck at it T_T Awesome work!

Gotta say this was really relatable. I liked the way that you set the tone and meaningfully explored how hard it is to do anything while you're depressed. Great work!

This was super cool! I really liked the use of music and different colours for separate scenes! It set the mood very effectively!

first you make amazing stuff in 2D, and now 3D! great great work, this game is absolutely gorgeous

This is so damn cool

Great job with this! I love the art!

i respect it man good on you!

game is cool but cmon dude you can do better than AI images

word

any plans to continue with this? i really love it and have come back to it a few times now

this is really cool! with my limited experience using twine i find your use of the engine impressive. i'm excited to see the game develop further :D

the ideal dad experience 🔥

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Hey! I absolutely love this plugin, but I've been really struggling with performance hits when a map has more than a few platforms. I have a map right now with some linear sections of static Fall Platforms (92 of them in total) that runs at 60 fps if I turn off the plugin, but with the plugin on, I'm getting ~20-26 fps on my laptop (Windows) and a bit worse on my Mac. To clarify this is without any parallel processes running.

The map is pretty spread out, so I was wondering if there might be a way to slow down updating the platforms based on distance? In my case, since the platforms are static, I would only really need to be quickly updating platforms within about 6 tiles rectilinearly (2 diagonal) as I use this + your Jump System. Hope this request makes sense! I've been able to make some really fun stuff with this plugin so amazing work! This is one of the coolest plugins out there!

Hey! This plugin is ultra powerful and super useful (especially with your platform events pro!!) but my one issue has been the lack of option to specify how long for the jump to take. It's a bit of trial and error to line up things like sounds and common events and sometimes events move way too fast, for example if you need to drop a box to the bottom of the map.

Is there any way to add a parameter to plugin commands and script calls that lets you choose an amount of frames for the jump to take? 

That's all good, I understand, I'll probably pick this up when I have a bit more money haha

Dang! Is there still a demo project I can try it out on? I see mention of a demo in the page but no link to it

Ah darn, that's unfortunate. Any knowledge on if it works with UltraMode7?

Hey, this plugin looks amazing. I'm wondering, does it work with MZ3D?

works perfectly! thanks so much, this will save me a lot of time!

Hey again, were you able to take a look at this?