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Hakuen Studio Jump System for RPG Maker MZ

A jump system with flexible conditions for enable/disable the jump! · By Hakuen Studio

Time parameter?

A topic by hotdawg games created 48 days ago Views: 51 Replies: 1
Viewing posts 1 to 2

Hey! This plugin is ultra powerful and super useful (especially with your platform events pro!!) but my one issue has been the lack of option to specify how long for the jump to take. It's a bit of trial and error to line up things like sounds and common events and sometimes events move way too fast, for example if you need to drop a box to the bottom of the map.

Is there any way to add a parameter to plugin commands and script calls that lets you choose an amount of frames for the jump to take? 

Developer

Hi there! :)

The amount of frames the jump takes, for the fracter to jump on one spot to another, it relies on the same way for the character to move: The Move Speed. But there is also another variable for the Jump which is the Jump Count, that is set according to the Jump Peak:


My plugin has a "plusJumpPeak" that you can change its value that will influence on that. You can change it either by the plugin commands or by a variable set on the plugin parameter.

As so, the main logic would be, if you want it to jump faster: increases the move speed of the character and put negative or low numbers value on the jump peak. But changing the jump peak, will also changes, visually, how higher a character moves from the ground when jumping. So it is a matter of trial and error for you to get the visual movement you really want.

At least for now! I will try to see if there is a non agressive way that I can replace this for a specific amount of frames.