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Hakuen Studio Platform Events for RPG Maker MZ

Turn events into platforms that the player can walk/jump over it! · By Hakuen Studio

Optimization possible?

A topic by hotdawg games created Aug 27, 2025 Views: 76 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hey! I absolutely love this plugin, but I've been really struggling with performance hits when a map has more than a few platforms. I have a map right now with some linear sections of static Fall Platforms (92 of them in total) that runs at 60 fps if I turn off the plugin, but with the plugin on, I'm getting ~20-26 fps on my laptop (Windows) and a bit worse on my Mac. To clarify this is without any parallel processes running.

The map is pretty spread out, so I was wondering if there might be a way to slow down updating the platforms based on distance? In my case, since the platforms are static, I would only really need to be quickly updating platforms within about 6 tiles rectilinearly (2 diagonal) as I use this + your Jump System. Hope this request makes sense! I've been able to make some really fun stuff with this plugin so amazing work! This is one of the coolest plugins out there!

Developer

Hi there!

I can't see why my plugin reduces your fps so much with only your description, because I believe it's addition on the update functions are not that relevant to this point. But also I never tested it with 92 platforms ^^''

I could find a way to do what you asked, only update the platforms according to a distance. But it will be nice if you could send me that project replicating the issue so I can really see what is causing the lag. Can you send me on discord?

hakuenstudio