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Star Fall: Broken Heart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #83 | 3.000 | 3.000 |
Theme | #88 | 3.000 | 3.000 |
Presentation | #91 | 3.500 | 3.500 |
Engagement | #98 | 3.000 | 3.000 |
Overall | #99 | 3.125 | 3.125 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game is hard to play when your laptop does not have a numpad. Fortunately, I have a numpad keyboard lying around. Anyway, the battle system is really cool. It need some time to get used to but really fun.
I found a bug where the ship UI persist after entering the Ceres Belle. It happen after you restore the power then return to Ceres Belle.
Anyway, this is a good sci-fi game. The custom art is great and I love how the sprite getting larger when you heading it! Good job!
Thank you so much!
When you restored the power: did you get the CAO discovery cutscene or did you return before that? Because if it was after, then something may have just triggered in the wrong order in the common events, or the End Mission event failed to trigger. That shouldn't happen again. If it was before, that makes sense to me because I hadn't paid enough attention to the return trip. I might not have done the return correctly.
I didn't get the CAO discovery cutscene. Maybe that's the issue.
This was wonderful! Your doing things I didn't think RPG maker was capable of, and on a 20+ year old engine!
there was one bug - I had to save, quit and load a few times because the cursor would get jammed traveling to the left during combat. This made combat very challenging, but not impossible, but then it continued once I was walking around again. Apart from that I found it bug free and clean as a whistle!
I really loved the artwork and presentation - it felt very grounded without being grim. The cut scenes, with thier slow zooms and unhurried pace really stood out for me, I liked them a lot. The writing was very strong in general - the dialogue all felt natural. I was fully invested by the sickbay scene, I gasped with frustration when it ended! Brilliant job.
Thank you so much! I warn about that walking bug on the main page. I think it corrects after about 30 seconds, but it might have just been me mashing on the keys. Whatever the case, it can be corrected. I'm not sure how to fix it but I think what's happening is that, you know how you have to press 5 or X to stop? When the 8D movement event gets turned off, for some reason, a move action is staying active. So, even though the movement common event is off, pressing 5 might be what stops it, but I haven't had the glitch happen to me since encountering it. I think I'm going to add a command specifically stopping all movement in the End Mission handling common event and then upload that version after the voting period.
Speaking of glitching things, how about itch.io's discussion board, huh? Has trouble uploading screen caps and keeps forgetting where the margins are.
Right? XD All that wierd formatting in my previous post... I never put that there! Good to hear there is a solution in the pipe for the movement bug - loved the game!
I tried playing, but the game kept registering the up key being pressed and so I couldn't progress. :(
Was shooting away in my first combat training and I got an error after destroying two ships... any thoughts?
I haven't had this one come up. It was looking for event 25, which doesn't exist, and I'm not sure what's looking for event 25.
Yeah, no matter how many times I go through this, I just can't find anything looking for event 25.
Hmmm... is there any chance something is referencing an event ID that is generated dynamically? I have zero experience with 2k3 so don't know if that is even possible to set up.
No, events have to already exist. What's happening is that an event that previously existed but has since been removed is being referenced--which, it's absolutely not surprising in the slightest that there's a glitch like this on this map. You should see what went into figuring out how to build this system, all because I decided to make a game that was basically plugging the TTRPG I'm developing--but I can't find anything referencing it. Also, I haven't been able to recreate the glitch myself. If I could just see exactly what's happening, I think I could figure it out.
I'll try the game again on a different laptop but I don't have a numpad that sets in the directional way mentioned in the image. I'm also left handed so this might be tough for me.
I'm sorry. For RM2k3, the keypad really was my only option for movement.
It feels so nice and nostalgic to be able to play an RM2k3 game again! And I love the sci-fi pixel arts, the tilesets, charsets, and the artwork made for this! The custom space battle system was a cool design, though to be honest I found it challenging and clunky at first navigating the spaceship via the numpad, since I personally am not used to using it, but it does get smoother once you get used to it! Also, I'm not sure if this issue is only on me end, but I wasn't hearing any music the whole game. x( Could be my PC, but who knows. :O Overall, really cool classical sci-fi adventure with lovely pixel graphics and nice shooter battle system! Great job, pianotm! <3
Thank you so much!
Tip: you can shoot from the hip with missiles. As long as fire on or slightly before an enemy ship when crossing its path, the missile will hit. They're hard to take out with lasers because their shields regenerate and they constantly move, but hitting them with missiles is easy once you get the hang of it.
As for controlling the ship, the reason you can also stop with x and \ keys is because one of my playtesters was having a lot of trouble stopping with the 5, and the 5 on the top row was too awkward because it's not by shift.
No music? Didn't hear that from my playtesters. They're OGGs using the Maniacs Patch. It's the Steam version of 2k3, so it SHOULDN'T be having a compatibility issue. It's probably something not reading right on your computer.