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This was wonderful! Your doing things I didn't think RPG maker was capable of, and on a 20+ year old engine!

there was one bug - I had to save, quit and load a few times because the cursor would get jammed traveling to the left during combat. This made combat very challenging, but not impossible, but then it continued once I was walking around again.  Apart from that I found it bug free and clean as a whistle!

I really loved the artwork and presentation - it felt very grounded without being grim. The cut scenes, with thier slow zooms and unhurried pace really stood out for me, I liked them a lot. The writing was very strong in general - the dialogue all felt natural. I was fully invested by the sickbay scene, I gasped with frustration when it ended! Brilliant job.

Thank you so much! I warn about that walking bug on the main page. I think it corrects after about 30 seconds, but it might have just been me mashing on the keys. Whatever the case, it can be corrected. I'm not sure how to fix it but I think what's happening is that, you know how you have to press 5 or X to stop? When the 8D movement event gets turned off, for some reason, a move action is staying active. So, even though the movement common event is off, pressing 5 might be what stops it, but I haven't had the glitch happen to me since encountering it. I think I'm going to add a command specifically stopping all movement in the End Mission handling common event and then upload that version after the voting period.

Speaking of glitching things, how about itch.io's discussion board, huh? Has trouble uploading screen caps and keeps forgetting where the margins are.

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Right? XD All that wierd formatting in my previous post... I never put that there! Good to hear there is a solution in the pipe for the movement bug - loved the game!