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A jam submission

The Ostensorium Part 1: The PilgrimageView game page

Submitted by Shendoah — 1 day, 10 hours before the deadline
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The Ostensorium Part 1: The Pilgrimage's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#1252.6672.667
Theme#1422.3332.333
Gameplay#1502.0002.000
Overall#1512.2502.250
Presentation#1712.0002.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Hello! You already heard my opinions from the stream, but here's a quick comment:

The battles are pretty simple and don't require any particular strategy. At some point it's not even worth fighting the battles since they give no reward. You noted that it's intentional that battles are this mandatory, but then what's the point in having them?

As  I said I felt kinda unnecessary having 3 different generals in the story right away. I understand that they're from a wider story, but the player can not get familiar with all of them right at the beginning.
There were some interesting ideas in the story, like the character that the protagonists find around, or the major plan of the generals. Though I personally found off-putting the electric shock threat, since I don't see how is that allowed due to safety hazards, and why did they even accept to wear a suit that can remotely shock/kill you, unless they're prisoners or slaves, which I don't think was indicated by the story.

Developer

1. I am slightly changing up the dynamic for the battles, making them entirely avoidable wasn't working.

2. I do agree that I should probably get away from using this being a part 1 as an excuse to not explain everything.  I'm not sure just how to give them complete introductions without seeming shoehorned in, but I definitely have work to do to figure it out.

3. It's good that you should find what the Captain did detestable.  One of the wider themes I'm trying to deal with is that of overbearing authority figures.  Though if more people feel the same as you, maybe I should workshop that approach a bit, too.

Submitted

So uh. This game is interesting. Although admittedly the battles are very mindless and the maps are just wide hallways with not much in concept or understanding.

The theme felt nonexistent honestly. What are we going beyond expectations for? All we did was betray expectations from our orders? I think that's the theme? I'm unsure.

I don't want to be mean since I'm unsure if this project's your first or not but honestly it could use a lot of polish. Also the autobattling felt mindless by proxy.

Developer

Yeah.  Lowell and Oliana were meant as muscle because the bad guys (admiral/colonel/eriadoc) had some notion of the new trouble in gettng at Seni.  That Lowell and Oliana realized something was wrong and were able to meet it head on and frustrate their plans is how they were able to go beyond expectation

Submitted(+1)

I played this game and I really love the usage of the Soldier Packs, I do enjoy em as well and you used them really well here for the characters! <3 I must say, there's a lot of default rpg maker stuff going on, but im not gonna comment on that further. xD

But I did love the trippy pacing of the story and the events, sometimes they can come across very random but I personally find them very charming and funny! Especially seeing demon waifus fighting alongside gods/goddesses, in a freakin sci fi game, lol I love that! xD <3 The gameplay could use more balance tho as I just end up spamming Eriadoc's team shot most of the beginning lol, I felt the battles were just an after thought, but it's understandable considering the time limit.

Overall, it's a decently paced game with standard battles that were fast to finish, good use of character packs as well and an intriguing story about clones and etc. Great job on finishing this entry, Shendoah! ^^

Developer (1 edit) (+1)

I'm already workshopping ideas for more.  Here's some mockupsI've done so far.  Even taken some inspiration from yours.

Developer(+1)

As to the game itself, yeah tons of room for improvement.  I also pivoted a lot during development.  This was originally meant to be like "PG Fear and Hunger meets Star Trek."  In fact, I bought Soldier Pack 3 during this period because I saw the scythe guy and was like "There's my ripoff Crow Mauier!"  The noise sound effect was gonna be more prominent as well.

The battles, could definitely use work but I was trying to get away from them being "spam attack."  The philosophy I was going for was "quick and lethal in one direction or the other."  

Submitted(+1)

F&H meets Startrek is a cool idea! Goodluck on this journey! :D <3