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As to the game itself, yeah tons of room for improvement.  I also pivoted a lot during development.  This was originally meant to be like "PG Fear and Hunger meets Star Trek."  In fact, I bought Soldier Pack 3 during this period because I saw the scythe guy and was like "There's my ripoff Crow Mauier!"  The noise sound effect was gonna be more prominent as well.

The battles, could definitely use work but I was trying to get away from them being "spam attack."  The philosophy I was going for was "quick and lethal in one direction or the other."  

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F&H meets Startrek is a cool idea! Goodluck on this journey! :D <3