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(+1)

Hello! You already heard my opinions from the stream, but here's a quick comment:

The battles are pretty simple and don't require any particular strategy. At some point it's not even worth fighting the battles since they give no reward. You noted that it's intentional that battles are this mandatory, but then what's the point in having them?

As  I said I felt kinda unnecessary having 3 different generals in the story right away. I understand that they're from a wider story, but the player can not get familiar with all of them right at the beginning.
There were some interesting ideas in the story, like the character that the protagonists find around, or the major plan of the generals. Though I personally found off-putting the electric shock threat, since I don't see how is that allowed due to safety hazards, and why did they even accept to wear a suit that can remotely shock/kill you, unless they're prisoners or slaves, which I don't think was indicated by the story.

1. I am slightly changing up the dynamic for the battles, making them entirely avoidable wasn't working.

2. I do agree that I should probably get away from using this being a part 1 as an excuse to not explain everything.  I'm not sure just how to give them complete introductions without seeming shoehorned in, but I definitely have work to do to figure it out.

3. It's good that you should find what the Captain did detestable.  One of the wider themes I'm trying to deal with is that of overbearing authority figures.  Though if more people feel the same as you, maybe I should workshop that approach a bit, too.