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So uh. This game is interesting. Although admittedly the battles are very mindless and the maps are just wide hallways with not much in concept or understanding.

The theme felt nonexistent honestly. What are we going beyond expectations for? All we did was betray expectations from our orders? I think that's the theme? I'm unsure.

I don't want to be mean since I'm unsure if this project's your first or not but honestly it could use a lot of polish. Also the autobattling felt mindless by proxy.

Yeah.  Lowell and Oliana were meant as muscle because the bad guys (admiral/colonel/eriadoc) had some notion of the new trouble in gettng at Seni.  That Lowell and Oliana realized something was wrong and were able to meet it head on and frustrate their plans is how they were able to go beyond expectation