It's actually almost impossible to beat the jam build. I say almost because it can be done but you have to get specific.
Basically, I set token = 50 on the parallel event to update the variable for how many every time you returned to the "lobby." I should have set it to greater than or equal. So it's actually possible to get exactly 50 tokens by stopping interacting with the animals when you get close to 50, and have enough gold to buy the rest from the merchant in the maze.
It's my own fault, I didn't playtest enough.
Honestly, it's gonna be a challenge to figure out how to make the randomized maps not look like trash. I've been experimenting.