Three things I liked about this game:
- Once you get into it, you can just vibe and grind.
- The portraits do a decent job of portraying emotion.
- The random elements are a nice touch
Three things I did not like:
- It's a bit too easy for a player to unwittingly shoot themself in the foot. I accidentally went to the main grinding area before collecting my teammates and got wrecked.
- The story is forgettable and wafer-thin.
- The overall design is lacking. I run through large expanses of nothing, eventually have a same-y battle or two, and repeat without much changing in a meaningful way.
There is way too much padding in this game. I could not finish it in time. Try tightening things up next time: instead of relying on filler interactions to fill out the play time, strip things down to just what is meaningful and polish them to perfection.