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A jam submission

Sub Mare Imperium - Derelict 32-bitView game page

Disable the reactor of a derelict ship before it threatens the deep sea colonies!
Submitted by Daniel "MontyOnTheRun" Monteiro (@DanMonteiroNit) — 1 day, 4 hours before the deadline
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Sub Mare Imperium - Derelict 32-bit's page


CriteriaRankScore*Raw Score
Platform Usage#24.3334.333
Game Design#43.6673.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What emulators, hardware revisions, or fantasy console can be used to play your game?
386SX or better, MS-DOS 5.0 (486DX with FreeDOS recommended). Versions for Amiga AGA and Macintosh coming in the next few hours

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I had high hopes for this one, but I fell several time in bugs.

I have gone for example in a room with invisible blockers and I was not able to move. Probably some how I managed to get out of the map.


Can you remember which room was it?

This is a particularly new way to use this engine and I wasn't sure things would hold up. I originally wrote it so maps would play in an isolated form, but then I tried to sync it with the core gameplay module.

All this in a 2 week span, plus the puzzles and the geometry...maybe I bit a little more than I could chew


I don't think I can discribe that, sorry.


Ah, I think I've found it.

You probably took a right on the hangar and entered the BOHR-2 escape capsule. I, well, forgot to make that map 😅

Will publish a revision tomorrow, fixing this and adding 64-bit OSX support, as well as an easter egg.


It’s so cool that you made a classic Mac version. I’m gonna check it out on there!


Bear in mind this is very, VERY experimental. I could not get sound to work besides the square wave generator (only the OSX version will have the PCM sound and title music) and it's using the same instructions as the DOS, for PC-Speaker (and Adlib).


I’ll keep it in mind:)


Ooh, wasn't expecting anything MS-DOS related this jam. This puppy is going straight to my Tandy 1000 RSX's hard drive.