This was tight! Love the presentation and the variable win conditions makes a lot of room for folks who really want to master the game. Excellent concept and execution.
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Volley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #5 | 4.200 | 4.200 |
Gameplay | #8 | 4.050 | 4.050 |
Music + SFX | #8 | 3.950 | 3.950 |
Creativity + Theme | #12 | 3.850 | 3.850 |
Visuals | #15 | 3.800 | 3.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved this one! I don't think I've seen anything quite like this before and I really enjoy the core mechanic. I actually tried playing for a bit on a trackpad just out of curiousity and it was pretty fun but ofc mega hard. Controller's definitely the way to go here.
I did find aiming even with a controller to not feel _quite_ right - I think the problem I was having is that I was sometimes surprised at the horizontal speed of my kick. It felt like sometimes I'd go _really really_ fast with the kick, especially when travelling purely horizontally, and that wasn't consistent with the kicks in other directions. So it could be hard to aim.
One minor bug: I died immediately after clearing a level (while the slomo effect was still playing, before the level clear screen showed) and the level restarted but I was stuck in slomo!
The vibes in this game are great. The music is excellent and I like the simple art (and I really like the pallet!). Really nice job on this one, I'd be excited to play an updated post-jam version.
Yooooooooooooooo I loved this so much! The slow motion, cool action poses, karate kicks, large range of motion, and easy direction control are so awesome. Would have loved an endless mode of this or more bosses. Amazing game and idea.
Very fun game, simple mechanics but really well executed upon! Had some small issues with my hits not registering on the ball when it was travelling fast, but that kind of stuff can be fine-tuned. I really enjoyed the base mechanic and think you have something really solid to build upon!
really love this concept! visuals + music and sound were lovely and the gameplay felt like a good level of challenge. the hitstop / slowdown effects go such a long way in making the game feel satisfying.
The game is at its best when you're able to chain multiple kicks together by bouncing the ball on enemies and walls and such, thats just super fun! One problem I had was when I had to hit the ball on the red projectiles to redirect them. The homing on the ball is nice, but I was never able to redirect the bullets where I wanted to. But other than that, this is a really cool little game!
Thanks for the feedback, glad you enjoyed! Yeah, with the limited time in the jam it was tough to get things to go where the player wanted in a lot of cases (the ball sometimes tracks too much) . The deflecting especially, you have to hit the ball at the side of the bullet opposite to where you want to deflect, so it bounces towards it. It's about where you hit it not the velocity of the ball. I wanted to add some homing but it just didn't make the cut for the jam. I tried to make only few levels rely on deflecting to compensate. It is for sure something I will have to refine post jam.
This is a great game! The level design is well crafted and there are many challenging elements. Most of all I loved the feeling of impact when kicking! I enjoyed this game very much!
really liked this one! simple, yet challenging, and sfx and vfx are great. well done!
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