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(1 edit) (+1)

Thanks for the feedback, glad you enjoyed! Yeah, with the limited time in the jam it was tough to get things to go where the player wanted in a lot of cases (the ball sometimes tracks too much) . The deflecting especially, you have to hit the ball at the side of the bullet opposite to where you want to deflect, so it bounces towards it. It's about where you hit it not the velocity of the ball. I wanted to add some homing but it just didn't make the cut for the jam. I tried to make only few levels rely on deflecting to compensate. It is for sure something I will have to refine post jam.