I could not speak with my brother, thats why i decided to throw him off the bridge.
Fun idea, made it to 300, but the guilt got to me
Voxel art is good!
Criteria | Rank | Score* | Raw Score |
Overall (Shortlist Vote - Community) | #109 | 2.338 | 2.338 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I could not speak with my brother, thats why i decided to throw him off the bridge.
Fun idea, made it to 300, but the guilt got to me
Voxel art is good!
Fun Idea and Movement!
I missed some sounds to immerse into this, but I really enjoyed the challenge!
And nice GamePlay Mechanics!
nice endless runner! (is there an ending?) maybe the bridge could have a little more variety (like stones or even trees on some stronger beams :)
I enjoyed this one quite some! It had me captured there for quite some time, trying to increase my highscore.
The art is really well done and fits the game perfectly. I would have liked a short introduction on what to do, though I managed to figure it out eventually. The block-based movement wasn’t quite my style, and I missed having music and sound effects to enhance the experience. Still, a very solid game!
Лол, сегодня твой пост увидел в дс у xk) Нашел багованую точку где зажав одну кнопку можна идти бесконечно. А так концепция пркиольная, удачки
Reminded me of Crossy Road on the Artstyle and perspective! Amazing job. Also cool that you managed to put in some story and also things like upgrade mechanics. Good job :)
I think this idea has a lot of potential, I expected to move around by swiping ( kind of like Crossy Road ). More fast paced gameplay and tighter controls I think would be awesome, maybe the bridge could be destroying itself from the back so as to push the player forward?
The art IS AMAZING.
Amazing 2D Art (is that AI?) I like the voxel artstyle a lot, gameplay is simple but very solid.
It's rather unintuitive to press Q and Click twice for placing a plank, it'd be much smoother if you could just left and right click, depending on what you want to build. As a sound designer I missed audio a lot, but hey, I know more time was used for the other aspects. Moving in a grid based fashion felt a bit janky, but I get it adds to the logic aspect and not the skill-based movement.
The whole game seems like a great starting base for a simple, but big content cross the bridge game. adding multiple areas/biomes, items, rules and logic. I could see this for a full release at some later stage! :D
Greetings,
Tidali from CrowfoxCreatives
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