Play gobot
Gobot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #56 | 3.524 | 3.524 |
Innovation | #82 | 3.238 | 3.238 |
Fun Factor | #96 | 3.190 | 3.190 |
Overall | #122 | 3.008 | 3.008 |
Art | #142 | 3.190 | 3.190 |
Sound Design | #161 | 2.667 | 2.667 |
Theme Integration | #268 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The game is about modular programming, which leads to infinite possibilities and surely the chaotic ones .
Did you work in a team? If so, link their itch profiles.
https://er1danus.itch.io/
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
Only the background music
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Comments
Had a fun time trying it! I like the way you named the game Godot.
Creative take on the jam's theme, overall nice submission, thanks for that ;)
PS. I would be glad if you could rate our game as well :d
Pretty good coding game. I thought the name was clever and the mechanics are pretty well thought-out. Good job!
Pretty interesting programming game. The arts is fun to look at. The sound is ok, but there was no sound effects and the background music is AI-generated.
The execution of the concept is pretty well done. I like there are some little details such as hovering the mouse over a node over a second or two pops up a tool tip about that node. The mechanics itself works well, but the control is a little jittery and inconsistent when it comes to placing the nodes.
Overall a fun one to explore, would love to see more polish.
It surely was a fun game to play! I like the artstyle and music too.
I am not sure how it is linked to the theme but I had fun nonetheless.
I had some issues trying to figure out how the loop and wait works. Also it would've been nice if the entire bar would be the dropbox for the new components and not just the text. I spent like forever trying to figure that out.
(Or maybe highlighting the dropbox would be nice, I don't know what the highlight underneath the block was supposed to do? It wasn't the place where I was dropping the current block of code.)
Wow, what a neat game! It was executed a lot better than the loop games of a similar genre for GMTK Jam, and they had 7 days. Amazing stuff.
All I have is the camera moving and nothing else)
I had a lot of fun playing this game but I got really stuck on one of the puzzles (the one after the first double up) and I wish I had figured it out. Good game, well done!
Not entirely new concept, but you did a good job implementing it!
Super fun game!!!! I loved the stylized blender renders and the game was super well done and creative :]
I completed 3-4 levels and I thought the UI and mechanics were relatively intuitive but it did take me a hot second to get used to them. I liked being able to put a ton of march's in a row and getting an initial boost -- not sure if that was a bug or a feature but it was pretty fun!
Overall amazing job :DDDD
I like the idea, I almost wish I could see the robots path traced out on screen as I make changes. Starting off in the early levels was a little unclear before receiving control statements. The second level felt like I was just placing statements down in any order or combination until the thing I wanted to happen did. Things were much clearer starting at level 3. I had issues with one level where the robot would bounce down a slope and not go the way I intended.
I admire the effort that went into the art; I was sure they were hand-drawn until I saw your page. Keep it up!
Very intuitive and well implemented puzzle game, loved it
I like the way you did sprites
This is awesome dude! I had a lot of fun learning how to control this robot, and you gamified programming in just the right way. I could see this being really popular with the right audience. I think you nailed the core gameplay loop, and at this point, it's just a matter of adding some extra flavor and spice. A bit more juice and visual polish, and you'll have a really incredible game. Nicely done!