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PixelyPlayzy

63
Posts
9
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A member registered Mar 23, 2025 · View creator page →

Creator of

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I loved it. Shame that the sticky note at the end that says “func game end()” or smthn just takes you back to the title screen cuz I normally take a screenshot of the end screen.

The fake ending was a really nice touch, glad I played the last level.

Peak jam submission.

Pretty good coding game. I thought the name was clever and the mechanics are pretty well thought-out. Good job!

Loved the idea. I’m not very good at puzzle games, though!

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Very good game. The art, soundtrack, and gameplay are all very well done and creatively implemented. My only gripe is that the game is a little bit too easy, but I might just not understand the health system. I enjoyed it.

Solid platformer. The graphics are really good and the game has a really good and consistent style/environment. Audio is a little basic but that’s to be expected for stock. Some jumps were difficult, but overall, this is a really good entry, I enjoyed it!

I’m not very good at it, but it was very enjoyable. I liked the deadly bullets, until I didn’t. Perfectly fits the theme.

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Yeah the shotgun boost mechanic is kind of poorly done. It has a tendency to give more horizontal momentum than vertical momentum which makes using it as intended kind of difficult. There’s also a bug with the code that checks if you’re pointing it at the ground that makes it so that you also get the vertical boost if you’re aiming it at the ceiling.

Glad you enjoyed it tho.

Short and sweet but fun to replay. I liked it. I think I got ten biscuits in one run before I stopped. Pretty good game, nice art, concept, gameplay, audio, very enjoyable.

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we have food.

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This one was kind of a mixed bag. I usually enjoy platformers, even rage games, but idk, something about this one felt a little off. Maybe it was the animations making blocking and throwing feel sluggish, or the fact that you can’t change direction while blocking, or maybe that I didn’t realize that you could recall the shield until 15 minutes into my playthrough (skill issue). The lingering explosion hurt boxes messed me up a bit but I got used to it over time. I mean the art and soundtrack are really nice, like maybe in the top 20% of what I’ve played so far of this jam, but I kind of stopped having fun after the twenty minute mark. Still beat it though. Always give a game a fair chance till the end.

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Pretty good game. It’s a little difficult to figure out how to pass trucks, but aside from that it’s perfectly fine.

Great everything all around the board. The lack of a jump threw me for a loop for a second, but the movement is very intuitive. The story, visuals, audio, etc. were all really well made. Probably the best story out of the games that I’ve played so far. Really impressive for a solo dev.

Usually I take a screenshot of the end screen if I beat the game, but it kind of just cuts to black for this one sooo…

Glad you enjoyed it! There are five levels with the plain “Brown” theme, as well as two levels for each of the special themes (Yellow, Big, Locked/Blue, Dark, Lead, and Red/Risk).

It took a while to get used to, but it turned out to be pretty fun. Felt bad about feeding my customers cat litter, but it was a necessary evil.

Balatro Chess works very well. The aesthetic is nice and I enjoyed playing it. There are a few quirks though, and it seems like the game needed a little bit more time in the oven in some places, like how the credits button doesn’t work. Aside from that nitpick though, the game is really solid.

Me gustó. Fue un poco difícil pero un buen momento. El arte era muy bueno.

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Very fun physics game. I only ever got up to 17, but I had a blast!

I enjoyed the game a lot, especially the ending which I thought was pretty quaint. I beat the game once with keyboard controls and then again with mouse controls. The mouse controls are much worse but it’s still beatable.

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Pretty good overall. Fits the limitation well. The simple high-score based gameplay is very addicting and well done. The only thing I found annoying was waiting for the level to naturally end after all my crates were destroyed, but I didn't really run into this problem much aside from my first few runs. Good job.

Very cute. The sound design and sprite work looks pretty nice, and I liked the introduction of different colors of balloons later in the game. 

If I had to change one thing (and this is a bit of a nitpick), the first time the player collides with a plane, it usually subtracts two lives instead of one, effectively giving the player two hits before they lose instead of the implied three. 

Really liked it. It's a pretty simple concept but it fits the theme and limitation well. I particularly enjoyed how the coin sound effect increases in pitch the higher your combo is. It's a nice touch. If I had to give one critique, it's that there isn't much of a reason to not keep the parachute toggled.

Pretty solid visuals and sfx, controls took a while to get used to but it was a pretty good experience overall.

The visuals and sound were great. It felt really trial & error-y but I still liked it.

Press H with your volume up all the way hahaha >:)

Very Pilotwings-esque and a little nostalgic. The running animation was very fun and whimsical.  

I liked it.

So peak. The art, sound design, gameplay, everything is great! Very intuitive to understand too, I went in fully blind without reading the description but was still able to reach the end.

So peak. Didn't beat the bull tho.

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I added sound.  :D

Pretty solid interpretation of the theme & limitation. I beat the game (I think). The boss and the attack before that were the most difficult parts, since all the other attacks before that can be kind of cheesed once you find "the spot" for each one. Replaying the earlier attacks was kind of boring, a fast forward or skip button would have been nice.

Interesting game. The presentation is very endearing. Screenshot.

Pretty solid game. The sound design and gameplay loop were both really good. The random levels made it very replayable.

I only had the patience to go up to 851 m. Pretty solid game tho 

I may not be the best penguin pilot, but the game was still pretty fun!

Cat in fridge. Peak.

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Thank you for playing! Glad you had fun.

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Glad you enjoyed it. Thank you for playing!

That's mb on the level design, I had a few issues with making levels too big or too small relative to the camera scale and some enemies are placed fairly haphazardly (I also barely playtested it). Thanks for feedback!

Pretty good mining game. I played for about forty minutes and it was a pretty solid experience all the way through. The beginning was a little bit rough with figuring out how to close the ui, but aside from that the progression was pretty satisfying and I enjoyed the game. Very good and unique idea.

There's a skip intro button in the settings, but I forgot to make it also apply to the tutorial text which I was going to do.