Really cool concept, a lit bit hard to understand at the start but cool ! Good job !
Play game
Morsel Muncher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #66 | 3.400 | 3.400 |
Gameplay | #105 | 3.150 | 3.150 |
Overall | #131 | 2.950 | 2.950 |
Sound Design | #132 | 2.900 | 2.900 |
Art | #138 | 3.200 | 3.200 |
Fun Factor | #167 | 2.700 | 2.700 |
Theme Integration | #253 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
What if there was a bug where you could store enemies in your inventory? This was built on that idea.
Interactions happen inside the leaky inventory between enemies. So prepare for a mind-melting, turn-based strategy rogue-like experience.
Did you work in a team? If so, link their itch profiles.
Ended up pulling a bunch of artist friends for this one while I did the programming and design!
Artists:
> https://skylarmuffin.itch.io/
> https://bibbz.itch.io/
> my sister who doesn't have an account
Music & Lore:
> https://shabskebabs.itch.io/
Extra Help with setting up the page:
> https://kwab.itch.io/
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
I did use some for code generation, just to speed up tedious stuff. I've got some big ideas, but limited time. I'd say 10% of the code is somewhat AI-generated.
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