Yeah ha ran out of time to implement the descriptions. XD
They are modifiers for the following rounds. Dmg, enemy health, and stronger possible stronger enemy boss spawn.
Made it to like level 6 or 7, neat game. At first I didn’t understand itand I didn’t notice there was instructions just trail and errored it.
Pretty fun game! Good job! It gets addicting!
You should add these instructions to the game!
I can imagine people getting frustrated at the start not understanding what’s going on and quitting before they get to the core game loop.
Timing, precision and prediction abilities/skills— like in shooting or MOBA games.
Think about a missile or arrow you get to shoot but only have 1 shot, and it’s in darkness/blind (“fog of war”) only off the minimal info you have.
So predict what the opponent is going to do and so you take a “shot” at a combo etc but all of it is skill based where you must aim and be able to adapt if something changes at a millisecond (small window of time).
Almost like chess but now your physical reaction time and “aim” matter as well, not just trying to out think the other Player/Person/NPC. You actually have to “land it”.