Skill Shots
Viewing post in Favorite gameplay mechanics?
Timing, precision and prediction abilities/skills— like in shooting or MOBA games.
Think about a missile or arrow you get to shoot but only have 1 shot, and it’s in darkness/blind (“fog of war”) only off the minimal info you have.
So predict what the opponent is going to do and so you take a “shot” at a combo etc but all of it is skill based where you must aim and be able to adapt if something changes at a millisecond (small window of time).
Almost like chess but now your physical reaction time and “aim” matter as well, not just trying to out think the other Player/Person/NPC. You actually have to “land it”.