Managed to find all keys, was expecting a bit more for the ending, but overall had fun searching in this big map (even though going back and forth between the dark and light worlds started to get a little bit long)
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T9's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #40 | 3.000 | 3.000 |
| Adherence to Restrictions | #56 | 3.950 | 3.950 |
| Overall | #56 | 3.087 | 3.087 |
| Design | #59 | 3.050 | 3.050 |
| Enjoyment | #78 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
So, I found all keys and was able to find the error. Is this the end? Or did I miss something?
At first I struggled to find the first key until I saw in your comments it was near the start. I see I'm not the only one that happened that, I think it is because the screen borders up and down the screen look more like a wall than a border and it gets confusing.
After I found that key I was able to die and appear in the dark world, that was a nice surprise. It is a clever usage of palette and a good use of the theme.
However I wasn't able to find more keys, the map is too large and I get disoriented right away but I would like to play more if it were easier to find the items.
One of my favorites so far! I really liked the gimmick and the rotating text thingy. What I would recommend:
- More sound effects
- A map screen
- A clearer tutorial (at first I was just running around until I found out that key 1 is right next to the spawnpoint)
- A way of running, maybe?
- Finally, maybe some more mechanics, like simple puzzles or combat.
Nice zelda-esque graphics. But I wasn't able to find any keys...
I walked around in circles until I finally had to give up. It looks like you had some dungeons and stuff, but unfortunately I couldn't find them :(
I spent a solid 10 minutes wandering around pressing e on everything before I finally had to give up. I never saw anything that resembled a key, and the only interactions seemed to be the dialogue with other characters. I'm pretty sure there's more to this game, but I wasn't picking up anything the game wanted from me. Unfortunately, I didn't get to see whatever else you had in store.
Selecting a font was a nice touch, and the logo is really nice looking. I also liked that you could slip under the covers in the beds. The movements were all really fast, so I couldn't tell if there was any sub-pixel movement or not. If there wasn't, you did a great job at making the camera pans and player movement look smooth. Maybe too good, since it almost looks like you bent the rules to achieve it.
Graphics look great and read well. Allowing the user to select a font is a nice touch. The map is disappointingly empty for its size, though, which makes exploration less fun than it should be.







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