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A member registered Dec 04, 2017 · View creator page →

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I can reccomend some software that might help you make a visual novel on your own.

Ren'Py is completely free and fairly easy from what I've heard. Doki Doki Literature Club was actually made using it.

TyranoBuilder costs $14.99 but it's really easy to use and doesn't require any coding whatsoever.

I'd reccomend trying Ren'Py first, and if you find it too confusing or difficult you can buy the easier to use TyranoBuilder.

Hope that helps!

Fixed the options menu bug and lowered the shooting sound effect. Thanks for the feedback!

imma be real with you my guy,

the mechanics of this game are closer to doing chores than they are to a game

I like the idea of trying to make a game with such a ridiculously small resolution, but it sure doesn't help make things clear. It doesn't do much to let the player know what's going on or what they're supposed to do. Either give some instructions through audio, or make the game higher-res and put some more visual clues and detail. 

Thank god you went with grid-based movement; it's a pain in the ass to navigate pixel perfect tiny hallways with free movement. This game looks like it has some cool mechanics to spice things up later on judging from your preview, but I never got to see them since the portal level was so random and time-wasting that I quit after a minute or so of wandering aimlessly. I think the game would be much better off if you cut that level.

I pressed every fucking key on my keyboard trying to find the jump button before I found out that it was the spacebar. Admittedly, not my finest moment. The visuals are as simple as they can be and there's no sound, so the controls really needed to carry the experience. Unfortunately, they were slightly unresponsive, and the character gets kind of shaky when you jump which makes it a little harder to platform. I had that problem too while making my entry; I found that slowing down the speed of the movement and lessening the acceleration/deceleration of the gravity made things move a bit smoother. With so few pixels, there's only so much you can do to control the speed of things on screen.

sure you can put it in, that's why i made it; the image is already formatted how you asked in your post

you can make up whatever you want for the details of the event; it's your game, i just wanted to contribute what i felt was missing

idea: if you don't sleep enough maybe you'll fall asleep on the job

this way it's really clear to the player that there's consequences for not sleeping

This game has a lot of potential. I already like it so far, but there's a few minor things that subtract from the story you're trying to tell. Don't get me wrong, I like the story; the way ghosts and spirits work in this world is kind of genius, and I don't think I've seen it done like that before anywhere else. That being said, the writing itself falls short at times, and when it does it undercuts the impact of that moment. My other criticism is that the art is really good for the most part, so when things don't fit in with the style or are just not drawn as well as the rest, it sticks out like a sore thumb. The best example I can think of is the battle sprite the big nurse lady whose name I've forgotten; it looked kind of compressed or something. This type of thing didn't show up very often though.

I'm sure you're capable enough to fix all of this on your own, but if you'd like any assistance with the game I'd be more than happy to read over and tweak the dialogue or help out with the art. I don't have to be part of the dev team or anything, I just like the game and I'd be happy to see it improved, so if you need only need like one drawing of a ghost you can still hit me up. Here's my DeviantArt:

sorry for the overly professional tone, being in college has conditioned me to write everything like it's an essay lol

I've played through it 4 or 5 times total and I can't seem to get around the game ending (seemingly) prematurely with that big smiley rainbow fucker. I'm completely fucked to figure out any other way to progress, but god damnit I want to see more of this bizarro shitrealm you've created, and the promise of more game hidden away behind some obscure secret is so tantalizingly close that if I got a boner it would poke it in the back.

As far as story/exploration focused games go, Pocket Mirror is one of the most enjoyable I've ever played. It's up there with the likes of Undertale, LISA, and VA-11 Hall-A, and of those games, it's the only one that's FREE.

I was expecting a decent, short game along the lines of Ib or OFF, but this game fucking blew me away. This game is way longer and higher quality than I expected of something free I found by chance online. I was sure I was nearing the end of the game at least two or three times before I'd even reached the halfway point.

I give this game my Nickelodeon Kid's Choice Award; and I'd like to nominate the main character of this game for "Most Likeable Video Game Character Ever."