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(+1)

The snake's "instincts" can be really annoying to fight against, since when you are run into a wall you it sometimes forces you to go in whichever direction has priority, even if there is room to go the other direction without overlapping yourself or turning more than 90 degrees.

The snake would be a bit less painful to deal with if it was just a bit slower and didn't ignore my input when choosing which way to turn at a wall. Sometimes I know exactly how I need to maneuver him, but getting him to actually do it feels like trying to thread a worm that keeps squirming through the eye of a needle.

That being said, I actually really like this submission. It's a creative use of the theme and it's a clever puzzle mechanic that I can get behind. Just figured I'd nitpick a bit since all of the other comments were nothing but positive. Great submission!

(1 edit) (+1)

I really appreciate the feedback and I'm glad someone pointed these problems out.

First of all, I knew (sadly, only after submitting) that the game is way harder than I meant it to be. Mostly because I spent a lot of hours making it, and thus getting familiar with how it works. After the jam, I will definitely slow down the snake.

I'm really sorry I didn't manage to communicate the snake's instincts well enough. Although I was more or less aware of this, I didn't really have time to fix it. This is mostly because of my poor time management.

However, most importantly, I'm really happy that you liked the game despite of its flaws. Seeing in-depth critics ending with "I like it" just feels amazing. Thank you!