Play quest
Peeblo Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #17 | 3.867 | 3.867 |
Overall | #56 | 3.556 | 3.556 |
Graphics | #57 | 4.067 | 4.067 |
Audio | #65 | 3.667 | 3.667 |
Game Design | #70 | 3.600 | 3.600 |
Innovation | #197 | 3.067 | 3.067 |
Theme | #296 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The animation is amazing and the music is great. You've done a great job.
AMAZING! :o I absolutely loved your game - the level design and gameplay was challenging but fair and the ending cutscene was perfect! The audio also really suited the atmosphere you were creating in the gem collecting portion and the ending sequence. Fantastic job! :D
Very nice and fun game. Enjoyed it a lot. Got close to 5 gems I think but kept dying. But the gameplay is smooth.
What a great game, especially for a first game jam! I love the art style and that SUPER satisfying enemy death animation. my only nitpick is that it doesn't fit the theme very well, but I still think it was a great submission. Well done! :]
I'm don't think you got to the ending. That's where it ties in to the theme.
I'll take your word for it, still, well done!
The game has some nice art and animations, but the background music is a bit repetitive. I also found the camera movement to be quite nauseating. The bat enemy is too difficult and there are no health pickups or checkpoints. Perhaps there can also be an indicator of how many gems are left. To end, I didn't see how the game fits the theme. Maybe this becomes clear after collecting all of the gems, but that's to frustrating for me.
Thanks for checking out the game, and yes, it does only become clear after collecting all of the gems. If you go inside the tent the wizard guy will tell you how many gems are left, but I can see how that would be easily missed. Apologies that you found the game too frustrating, the health and game over system was the very last addition to the game, so I didn't really get to test how hard it was to complete the game with three hearts or how frustrating it is to lose your progress. I was afraid the game would have no challenge if you could keep your gems after dying, but I suppose that an super easy game would have been a better alternative to a frustrating one. I have gotten some feedback from one or two people that the music becomes repetitive very quickly. I thought this wouldn't be an issue since I imagined the average playtime only being a few minutes, but I didn't really account for the time lost when dying.
If you ever want to give it one more shot, it might help to know that the bat enemy is programmed to position itself ahead of you with a distance relative to your speed. If you can continue walking or running in a single direction, he will always stay the same distance ahead of you (and he'll likely never hit you if you run). If you change directions he will move to your other side, which will hit you if you're at the same height as him. Climb up some platforms while moving in one direction, and then wait for him to slowly come to you once you stop for an easy opportunity to jump on him. There's only one of him, and he's really the only difficult thing the game has to throw at you.
The art is really really cute and I love the animations and stuff. I do think the music was a bit repetitive though. There should be a counter to track how many of the gems you've had unless memorising them was part of the design on purpose. There is no checkpoint system so that can be frustrating. The bat enemy is evil >:(
Jumping on enemies is a lot of fun due to the way they animate and the sound effects used. You could make a whole game with that artstyle and gameplay. It did feel good to move around and stuff. There definitely should be options to turn off the music and sound effects if needed. The story is cute and a bit scary but it is pretty predictable for me. I did expect a boss fight at the end tho.
I think the bat enemy sucks. The ice didn't really add much to the game. Adding checkpoints would be a great idea. A way to skip to the end of dialogue would also be helpful but that is minor. I think a more focused level design would be better and centring it around one core mechanic. The fact there is no way to get health also sucks especially if you die.
The music is alright but the art is really cute and it did feel nice to run around. In the future I'd recommend finding a central gameplay core loop as this game seems to lack that direction (I suggest jumping on enemies they are fun). It was a bit weird to see enemies that only appeared once. The way the guy with the gun is animated is adorable and I love it but he only appears a few times and it's very easy to dodge.
That's some great feedback!
i enjoyed the game thanks for making it
the best game that I ever played in this jam, not joking!