Wow this is pretty hard for me, but seeing a mosaic complete is amazingly rewarding. Neat interpretation of the theme, and a unique and peaceful experience. Well done to all of you!
Play game
MOSAIC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.962 | 3.962 |
Visuals | #3 | 3.923 | 3.923 |
Innovation | #4 | 4.000 | 4.000 |
Music | #6 | 3.962 | 3.962 |
Fun | #11 | 3.462 | 3.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please mention below any pre-made music or art assets you used.
3 sound effects from freesound.org
http://freesound.org/people/luiiiiiiii/sounds/202612/
http://freesound.org/people/NLM/sounds/262402/
http://freesound.org/people/mmaruska/sounds/232447/
Unity's very own PostProcessing Stack:
https://www.assetstore.unity3d.com/en/#!/content/83912
Comments
I must say, pretty much everything is impressive in this game. The concept is clever, the music is well used and pleasant, the art is nice… What I like the most is that it's full of polishing, like the tiles slightly tilted, the use of the light, or even the sounds effects.
The level 2 feels more difficult than the others, maybe because of an instrument playing between long intervals, making it easy to miss. But overall, it's a really great puzzle. Amazing job!
Pretty cool lil game here -took a minute to figure it out, subtle (in a good way) -also, gotta say I like the way the logo breaks into tiles at the beginning :D -nice work!
You got some witty, fail messages there haha. I liked the idea of this game. You search around a region for a music part together with your ears, and navigating/hovering around with the cursor. Although it's hard to find the rest of the sounds (I can only find the tiles that switch on the kick drums and the guitar). I guess, using headphones while playing this game is suitable. A good execution all in all.
The clicking of a tile is kinda buggy (or slow in processing, probably a delayed function), because I can click more than the maximum amount of clicks before losing the level. And while spamming, the click amount decrease as fast as I spam in few seconds.
Hey! Thanks for playing and what a wonderful game you have submitted yourself :)
Yes there is a voluntary delay after each click, it is meant to be. The idea behind it was to create a bit of suspense after each click instead of having instant knowledge if you were right or wrong. To hold the player in the unknown for a tad bit longer. That's why the delay is so long :P
However I didn't have the time to implement visual feedback (a loading cursor maybe) and prevent additional clicking / accidental double clicks, so I understand it can be offputting!
I'm curious to see if more work will make this feature better or if I have to drop it out.
Thanks for this precise feedback!
Hello! And thanks :) There is a WebGL version but I've chosen not to link it. Reasons are:
- unoptimised assets make it very slow to load and fairly laggy
- the UI doesn't scale well in fullscreen mode
We want people to play fast, lag-free and in fullscreen to feel the immersion :)
However if you must (use at your own risk) http://drjedd.com/jam/mgj1/index.html
This game was fun as heck! I liked those fail messages. Also, that last level made me laugh xD
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