Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Triad Chord CollectorView game page

Play note cards to build sequential triad chords!
Submitted by Aitocir (@Aitocir) — 10 hours, 39 minutes before the deadline
Add to collection

Play game

Triad Chord Collector's page


CriteriaRankScore*Raw Score

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please mention below any pre-made music or art assets you used.
None! All audio is generated on-the-fly

Leave a comment

Log in with to leave a comment.



Cool concept. It's obviously a very niche game, but it's challenging for those of us who have rusty music theory knowledge. I wanted to play it but my brain was not okay with that :P  maybe a way to trick the brain into liking this would be to add a timer of sorts? (The score thing didn't really work for me)

Visually, while the dark green background instantly reminds me of solitaire, it wasn't obvious the cards were stacked sideways in the center area. Maybe giving them a border and making them actually stack? Oh and I will not forgive you for the use of comic sans :(

The game also needed a "reset" button always within reach. How did you test your game without one anyway? :o Did you assign it to a keybind?

Overall an interesting concept! And thanks for providing us an exe (I know it's a bit harder with pygame)

I hope you enjoyed the jam, and I'll see you in the next one!


I chose Comic Sans specifically for this reaction, and I was getting worried nobody was going to say anything. Thanks ;)

Thank you for your feedback! Adding some other dimension of difficulty would be awesome. The reset button would be nice now that you mention it, I just always played through it when testing.

You're welcome! Cross plat building is part of why I'm doing jams: to ;make it a smoother process for the same code base.


You're welcome! And with regards to the timer thing, I never meant to say it's too easy! :P Just that it needs an additional incentive to go against the brain's natural laziness.

Also I forgot to mention this last time but I found it really offputting that the visible part of the piano keys on each cards stops at B. I'm used to see things going from C to the next C. The additional "missing" black note helps my brain locate the notes more easily.

Also as an improvement and a somewhat different challenge, what about a version with just the note names themselves, not the visual representation? :)

Take care!


I'm not good at Solitaire, and, well, I can say I'm terrible at this game! x)

The concept is interesting though. It has great educative potential. However, despite understanding the music theory concepts used in this game, I've been unable to find the right strategy (as I said, not good at Solitaire :p). Most of the time I see two cards that could potentially do a triad, but then I don't find a third one, so I pick one more or less randomly hoping to find an opportunity next time, then repeat... I'm sure there's a more "clever" way to play, but I couldn't find the way of solving the puzzles the game offers. x) Maybe some kind of tutorial could hint on the methodology the player should learn? It could also make the game more accessible for players who don't know what a triad is.

Alternatively, I could also spend more time on it. Because I still feel that the use of chords here is a clever mechanic, and I want to get better at it. The game is all about finding patterns, maybe time would allow me to see them more easily as I practice it? Anyway, great idea here!


Thank you! I definitely need to add some kind of tutorial. I'm glad you're enjoying it!

The strategy I used to end up with the high score in the screenshots was to pick cards with a second card in the chord present, but leaving at least one card in each pile to maximize choices as the game continues. There's definitely luck involved in the initial shuffle. All four chord types have either 3 or 4 half steps between each note, so once you get one chord, your best bet is to keep chaining chords of varying types so you don't use up all the same notes, breaking the chain.


Very interesting idea! I included it in my Music Game Jam compilation video series, if you’d like to take a look :)


Thank you for reviewing! The lack of instructions has definitely been my biggest mistake on this project, an oversight I'll have corrected as soon as the jam grading is over.


It seems like it is a great game. However, no idea how to do triads. xP Wish there was a cheat sheet or a table to check which triads there are.


You're not alone on that. It will definitely be one of the first things I add as soon as judging is over. In the mean time, a "triad" is a chord with three notes. Each of the four types mentioned in the game have a particular structure about how many half steps are between each note. Check out the table here for augmented triads.


Fun and interesting way to kinda teach chords and yet it feels like solitaire -clever! -I like it! :D  Nice job!


Thank you! I appreciate it :) had a lot of fun with this one. It will definitely get more TLC after the jam officially ends.


Definitely dig the concept, constructing chords from a solitaire-like spread of cards is an awesome idea! Something I would really appreciate would be the ability to click a card to hear the note without actually playing it, just a way to have my ears help pick out viable combinations as I have a tough time interpreting piano keys. I second another commenter who pointed out the educational potential, this could be a great learning tool. The no-frills presentation is perfectly understandable given the deliberate constraints you were working within, but it would be awesome to see this idea dressed up with all sorts of polish :)


Thank you! :) the play the card's note idea is great, I'll note it down for the next version with the resounding feedback of in-game music theory 101.

Yeah... I'm not great at polish, but all I needed was an excuse to step it up a notch I guess. And here I thought I'd spend my next few weekends reading, haha.


Love the idea. No real musical background though, so actually making scoring combos is really hard lol


Yeah others have given that feedback too. I definitely need to add some kind of training functionality


This is a really cool concept to me. It makes me think differently about music because I'm planning my next inputs based on maximum score and chord combinations, rather than tonality. ^_^ Very unique. It's great you used such simple tools to make it, but resetting screen resolution at program start is a little harsh.


Thank you! :)

You're absolutely right, I take it you're playing on Windows. I developed and tested mostly on OS X, then compiled on Windows at the end and play tested for completeness. I also noticed the resolution resetting, which is a terrible feature, but I didn't care enough to stay up late with work in the morning.

This is my first pygame/fullscreen combination, so I don't know right away how I'll solve this, but I will. Thanks for reminding me about this, I probably would have forgotten!


Conceptually, this is a really smart twist on solitaire! It has tremendous education potential. However, I'm musically inept so I wish the game either had a starting sheet that showed players viable combinations or was more aggressive about helping beginners form working matches.


Hmm, that's a good point. I will plan out an educational feature of some kind, tutorial or documentation. Thanks for the feedback!