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You got some witty, fail messages there haha. I liked the idea of this game. You search around a region for a music part together with your ears, and navigating/hovering around with the cursor. Although it's hard to find the rest of the sounds (I can only find the tiles that switch on the kick drums and the guitar). I guess, using headphones while playing this game is suitable. A good execution all in all.

The clicking of a tile is kinda buggy (or slow in processing, probably a delayed function), because I can click more than the maximum amount of clicks before losing the level. And while spamming, the click amount decrease as fast as I spam in few seconds.

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Hey! Thanks for playing and what a wonderful game you have submitted yourself :)

Yes there is a voluntary delay after each click, it is meant to be. The idea behind it was to create a bit of suspense after each click instead of having instant knowledge if you were right or wrong. To hold the player in the unknown for a tad bit longer. That's why the delay is so long :P

However I didn't have the time to implement visual feedback (a loading cursor maybe) and prevent additional clicking / accidental double clicks, so I understand it can be offputting!

I'm curious to see if more work will make this feature better or if I have to drop it out.

Thanks for this precise feedback!