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A jam submission

SNAKE2000View game page

Snake Roguelike
Submitted by LGC (@LYTTELTONGAMES)
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SNAKE2000's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#73.9393.939
Presentation#84.3034.303
Use of the Limitation#93.9393.939
Enjoyment#163.7883.788
Concept#383.7273.727

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
JOSEPH QUESTED, FERBY1999

Software used
Unity, Asesprite, Ableton

Use of the limitation
Snakes can never stop!

Cookies eaten
0

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

Wow, it's so impressive how polished this is! And such a clever idea. I love the idea of taking classic game mechanics and adding a modern twist. Great job!

Submitted(+1)

Top-notch aesthetic! 

Developer

<3

Submitted(+1)

I've never seen a snake-like game with this much personality. What you did with the artistic direction of this game is really good! My one and only problem is that you should really make the web version at a lower resolution, I had to scroll while playing to see the top and bottom of the map.

Developer

i know the resolution thing is so annoying!! it’s really weird it works perfectly on some of my monitors and not others, even though they have the same 16:9 dimensions. i was able to fix it by playing in non fullscreen and changing the browser window zoom, so you could give that a try. do you have any tips for web builds / itch display settings to fix it? i re-exported and uploaded it like 5 different times and i can’t work out how to get it working reliably. the viewport is a fixed pixel size but even when i restrict the itch window to that specific resolution it still cuts off the sides on some monitors. it’s absolutely infuriating.

Submitted(+1)

Holy cow, this is quite the entry!! How did you guys have time to do this?? The atmospheric sfx along with the song really did this piece good. I got up to the graveyard level but one of the chicks happen to be in the middle of a convoluted area so I insta died in that mess. I have some feed back / comments for you:

1) It would be nice to see a bit of a grid structure or something to indicate where the chicks and enemies can move. Maybe it was intentional to make it a little unpredictable of where they moved but it definitely was a little stressful avoiding/catching 

2) There is a slight thumping? noise when i peruse across the grid and that is such a nice edition / juice to the game. It really helps me time my movements

3) I subconsciously hoped that my chicks would not be entangled in the procedurally generated maze at times... for my personal taste, making those mazes a little easier would be nice but of course, that is just me knit picking!

Really an amazing entry guys, well done 

Submitted(+1)

Holy cow, this is quite the entry!! How did you guys have time to do this?? The atmospheric sfx along with the song really did this piece good. I got up to the graveyard level but one of the chicks happen to be in the middle of a convoluted area so I insta died in that mess. I have some feed back / comments for you:

1) It would be nice to see a bit of a grid structure or something to indicate where the chicks and enemies can move. Maybe it was intentional to make it a little unpredictable of where they moved but it definitely was a little stressful avoiding/catching 

2) There is a slight thumping? noise when i peruse across the grid and that is such a nice edition / juice to the game. It really helps me time my movements

3) I subconsciously hoped that my chicks would not be entangled in the procedurally generated maze at times... for my personal taste, making those mazes a little easier would be nice but of course, that is just me knit picking!

Really an amazing entry guys, well done 

Submitted(+1)

Incredibly polished for the time given. Well done! 

Submitted(+1)

i like the game. nothing more to say, in my opinion its perfect like how it is right now o,w,o

Submitted(+1)

Really beautiful, fun and amazingly well done game

Submitted(+1)

really polished

Submitted(+3)

My first thought was “really, snake?” then I realised that it was a very clever idea. Congrats!

Submitted(+1)

This is a surprisingly clever take on a classic.

I love how you added an element of exploration to the game. And the fact that the levels randomize after you die means it doesn't get stale and you always have a unique experience.

The art and visuals are awesome! Its so interesting. And the sound effects and nature noises add a lot of immersion to the game.

Very Cool!

Submitted(+1)

Really fun! loved the screen shader - all the visuals  are really nice - Great Job!

Submitted(+1)

Like it a lot! Understand why  this game is so highly rated!
Good job :)

Submitted(+1)

well that's a really loooong snake simply wonderfull it's a completely different aproach to the theme but it's a game I wil keep playing during some time. The vibe is awesome

Submitted (1 edit) (+1)

For me, it's simply one of the best game in this jam. Almost everything is perfect here EXCEPT few  little things : like the procedural level generation and the enemy placement that are a little bit unfair and frustrating at some point.

Developer

man if you think the apes are unfair just wait until you get to the demons! hahaha thank you for playing <3

Submitted

I was wondering : does "Baba is you" artisticly inspired you guys ?

Developer

definitely we love BABA and KEKE and WALL and the whole gang.

Developer

the enemies aren’t allowed to spawn or move within 4 tiles of the edges of the rooms, which prevents you from getting killed immediately by something as soon as you go onto a new screen. but you still need real quick reflexes to respond fast enough especially if you’re going fast, which i don’t have- so my technique is to turn when i get into new rooms straight away to avoid anything in the middle i might not be fast enough to avoid. i tried moving that boundary in even further but it looks kind of unnatural having all the enemies only clump up right in the middle of the screen. i think you’re right and one extra block of safezone would make it a little more forgiving without being too clumpy in the middle.

Submitted(+1)

it plays like an arthouse snake, i love it

Submitted(+1)

This is amazing. I really love the presentation from the visuals to the sounds, just a great aesthetic overall. Great concept too. Could see myself having played countless hours of something like this as kid running MS-DOS in the early 90s.

Submitted(+1)

Enjoyable game! I think the sounds could have been a bit clearer but I think that was for the vibe. The visuals looked great and having everything dynamic makes it challenging. You need a quick sec to assess all the threats. Great work!

Submitted(+1)

Love the aesthetic and the idea of making Snake an exploration game. My favorite I've played so far 

Developer

thank you! the feeling is mutual. your game is also our favorite so far!

Submitted(+1)

This, This is amazing… The audio, art, post-processing is all just stellar.

I really love how you remade the game and it is by far the best version of snake I have ever seen. I think my favorite part was the moving bits and having separate rooms with unlockables. It reminded me a lot of the original Zelda

10/10 all around! Exelent job!

(also how did you get the loading screen with the new unity logo? that is really cool!)

Viewing comments 28 to 9 of 28 · Next page · Last page