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Save The Canary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #41 | 3.684 | 3.684 |
Overall | #43 | 3.566 | 3.566 |
Presentation | #43 | 3.789 | 3.789 |
Use of the Limitation | #50 | 3.579 | 3.579 |
Enjoyment | #60 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
rthurmed (me)
Software used
Godot and Aseprite
Use of the limitation
The player can't stop moving because of the spell on him
Cookies eaten
8
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Comments
I really quite enjoyed this! It is quite a fun game. Unfortunately, my run was cut short due to getting trapped in the wall for some reason.
I love this! It might win
This is a fun game you've got here! I liked the implementation of the "can't stop moving" and how you managed to make the game not too hectic. I do think that some background music would have added to the experience, but I soon forgot about it about it once I started playing more.
The graphics and the concept are so cool !
enjoyed playing! the graphics was cool, and the gameplay was challenging, especially when hit by the enemy. It has good replay value, overall awesome game! congratulations! keep it up!
Really nice art and concept, super fun game :)
art style really nice, good job
Very nice! I like that you don't die when you get hit, the enemies only act as obstacles. It would be nice if there was a sort of indicator for how you would jump based on where the bar is, or if there was music, but I understand that it was a short game jam after all.
haha fun and frustrating,
haha fun and frustrating,
A game where you save the birds, I like that! The game is cute and the level well built. Nice job! :)
art is goood, would love some music
Love the art! really compelling mechanic too - only got one small soft lock (most likely a grounded check - I got stuck on the edge of a platform)
Love the art and the core mechanic, but there is this"getting over it" vibe here, thats so much frustrating to see the canary fall over. Also I think more dynamic moving could be a little better.
I think the concept of carrying the cage is pretty neat and the pixel art is well made. Did encounter a bug that soft locked me (stuck on a wall) but well done nevertheless!